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Shamans are pure spellcasters which focus entirely in the fickle powers of Chaos Magic. They can change the stats of units and even towers as well as drain mana from enemies and exchange resources, amongst other spells.

Stats and SkillsEdit

The attribute changes you get by choosing this class:

Class Strength Dexterity Intelligence Charisma
Shaman -1 -1 +2

The abilities you get by choosing this class:

Level 1 (Initial Skills) Level 5 Level 15 Level 25

Chaos Magic (+3) Ritual

Warding Magic Resistance Arcane Magic



The Shaman is a class where even the stat distribution makes no sense. Chaos Magic is an extremely risky sphere of magic which can either make the game or break it. Unfortunately for the Shaman, the random spells usually act unfavourably to them, which can vastly limit the number of spells they can safely use. This leaves the Shaman with only a select number of safe spells which can be very difficult to play around with.


If used for their morphing abilities, Shamans would be better with races with access to cheap fodder. This way, morphing them negatively makes little impact whilst morphing them postively can turn them into a real threat.

Goblins from the Orc race are a reasonable choice. The Orcs do not get access to mana acceleration however, which would be very useful to a Shaman due to morphing, Increase Casting and highly costed spells.

The Plaguelords could attempt to use a Shaman. Morph spells would be restricted only to Slimes and Spores but the ability to exchange resources even inefficiently can help. The main weapon for the Plaguelord Shaman is the Chaos Plague spell, which is one of the only spells in the game which significantly aids the proliferation of disease. That, coupled with the ability to regenerate mana much faster thanks to mana acceleration research can be a powerful combination. If the Virulence of disease is high enough, Chaos Plague may as well be an instant-death area of effect spell. Another consideration for this combo is the Plaguelord Deathknight. Although access to Chaos Magic can only be obtained at level 5, the reward is a usable Leech skill in the future.


  • Shamans can easily defeat themselves by getting unlucky, which is a big possiblity.
  • If the Shaman is not using morph spells often, be wary of their damage spells. Although they are very inefficient at lower levels, they become much more usable later on. Either try to waste the Shaman's valuable mana or mob it with ranged units.