WBC Games (title): changed to Warlords Franchise (or whatever to include Warlords game)
Etheria page: move the WBC3 Introduction to "WBC3" page, under WBC Games, and move the map to a new page "Geography", sister to the "Lore" page. Etheria is know only a title (not a link to a page anymore), like WBC Games. The menu links only to "Lore" and "Geography" (and any new page).
WBC3 page: add a menu (Presentation, Introduction (newly moved), Playable races, Audio aspect, Map (a link to Geography).
Lore: add a paragraph "Most notable people" (VIP), a collection of all individual cited in the various lore and game documents (kings, heroes, sorcerers, daemons, ...) with links to original citation if possible.
Geography: add a blank and a political map from Warlords IV to represent Eastern Etheria.
I remember I gave some fan-made mods a try, and this forum's downloads section just host the Reaper's voiceset. I happen to have them all on my hard drive. Do you think it would be of interest if we host them, and can we host them firsthand (e.g. copyrights-wise)?
I may upload:
- the Arabic soundtrack from Warlords Battlecry 2
- the Warlords Battlecry 1 OST
- the Warlords Battlecry 3 OST (for those who would erase it)
Voices: (by Maestorak)
- the Reaper's voiceset (already hosted)
- alternate Warlord's voiceset ("more intellegible and barbaresque")
- Pimpily Dwarves (Khazrim, Berserker, Lord, Infantry, not tested) (also by 2 other contributors)
- Pim Dwarf Heroes ("gangsta style", not tested) as an alternate for the Angry Dwarf voiceset
Control panels and other screens: (2005 Maestorak's packs)
- Woody Flowers (by Kamans)
- Stone Hammers (by A. Stanchos)
- Elven Towers (by Fritz)
- Adventurer's (by A. Stanchos)
- original files in case of need
Perhaps some of them are used by TPC mod?
I'm still working on a ".26" mod, btw, just playing and translating other games in the meanwhile. Who could be ever interested in testing it, however?
Could you* please help me by reviewing some English phrasing in my blog, when you find time?
It's about text being displayed in-game in "plain" English, not gaming jargon. If you want, you'll find them under:
Help.cfg -> Under ARMIES -> the Titans' descriptions.
Campaign.xcr -> In some .nis files -> well, all the '<<' entries.
Feel free to correct grammar, order of sentences, give your advice, etc. Then, I could load them in my game and check the strings' length. There is no urge for this and in the meanwhile, I have plenty other things to do.
As for why I suggest those changes in the respective files, the Titan part is very debatable but I consider the .NIS part as vanilla bugs (or overlooks)' corrections: somehow the writers considered the race and/alignment of the player's avatar in some few maps only, and not in most of the others! (Having a Ssrathi character speaking of 'lizards', a Fey one not knowing his/her queen, a Minotaur not aware of the Minotaur ways...). I've tried to keep up with the vanilla general tone (a mix of RPG and self-mockery humor), and to keep the changes minimal (plus, I'm not a writer).
you*: can basic members edit other members' blogs?
I'm sorry, I don't have the game here with me, I can't check this data. You see, it's been a while that I don't play games anymore, nowadays I play games with my nephew only, Pokémon and some android games.
Basic members can't edit members' blogs. Moderators and Admins have additional tools, they can check the page's history, edit, remove or protect pages (In case of vandalism).
I might have been a little offhand and unreadable, sorry. It's just about checking grammar on some sentences, and give advice, not about playing the game nor checking the game files. But I came to figure that I was asking you to read a fairly large wall of text on my blog indeed, hence I put all the lines together in a much smaller text file:
Okay, line 2 "He who delivers powerful reels and the Knights' Titan Calls forth the High King. I think "reels" mean drums. I did a research and looks like it's kid of Irish dance as well, but it's out of context.
Line 5 "the Minotaurs' Titan Calls forth the heroic zombi giant of Graww". I'd leave it as zombi, but if you want to, you can change to zombie.
Tips section - "Face to a massed horde of enemies, better oppose a squad of unexperimented archers, and let the AI manage the targeting: a miss may well hit a neighbour foe, spreading the damage overall."
I think the following would be better: "When faced by a massive horde of enemies, it's a good idea to use a squad of inexperienced archers and let the AI manage the targeting: a miss may well hit a neighbour foe, spreading the damage overall."
Same for this: "Face to a few resilient enemies, better oppose a squad of experimented archers, and focus the fire at one target at a time: multiple successful fires will soon lessen the threat."
I'd write it as "When faced by few resilient enemies, better oppose a squad of experimented archers, and focus the fire at one target at a time: multiple successful fires will soon lessen the threat."
I'll take a look in Campaign dialogs in the next few days!
It seems that the Wiki has got new hands these days. I write to you about 3 things:
The line break that is displayed when we edit the "Benefits from R1 and R2 researches</div>". It happens after "from", and it seems to reappear when I edit the page again, like this:
Benefits from R1 and R2 researches</div>
R1 and R2 researches</div>
I found that adding an invisible "line break" just before "</div>" could stabilize the desired formatting (I'm not sure though, and you should try by yourself). As it isn't a coded line break (<b_r>), it has no other effect. Hence:
Benefits from R1 and R2 researches[enter]
where [enter] stands for hitting the Enter key. It is displayed as:
"Benefits from R1 and R2 researches" with no line break.(Perhaps it's related to the editor's <b_r> management: one <b_r> has no more effect than the Enter key (thus can be omitted), two <b_r> adds a visible line break.)
I have the system speech lines ready ("An enemy hero has been destroyed!"). Where to put them?
A contributor managed to write down the original Barbarian Warlord speech lines. What to do with the alternate voice set I used for v1.03.25 page (it's not specific to this version either) ? After all, following this logic, the Reaper should remain silent. Do we add a note after the original voice set (in all three versions):
Note: an alternate voice set is available for downloading; it reads as:
*Ready: " "
*Selected: " ", " " ...
or do we change only one version (e.g. 1.03.25, reverting to what I added) with a warning at the end:
Note: this is the alternate voice set. To read the original voice set, please see v1.03.24
Note: there is an alternate voice set. To read it, please see v1.03.25
Oh, that was me, I'm so sorry. I'm the pesky contributor. Sorry if I'm messing formats up, and sorry if I deleted the Warlord quotes, they didn't sound like the lines that the Warlord ingame was speaking, so I thought it was some other contributor's prank as the lines seemed silly, (I think, it was like: "Me barbarian man get pretty barbarian woman." or something along those lines) I didn't know they were actual Warlord lines in another version.
Should I just stick to editing 1.03 & 1.03.24 quotes instead? It seems the 1.03.25 version is one that I'm not familiar with if the lines I replaced, were truly the Warlord's quotes for that version.
I've edited the quotes for some barbarian units (Barbarian, Warlord, Rider), edited I believe all of the Dwarven infantry (Runner, Infantry, Berserker, Crossbow, Khazrimi, Runelord, Dwarf Lord, Khalid), and some Swarm units (Scorpionman, Scorpionpriest). Those are all of which I've tampered with, though I do believe the quotes I inputed were accurate; I started just yesterday evening.
I say this in case you want to undo all of the "mess" I've done, if it is mess, and if all the editing should be left to you: Rodmar and General. And if it is I apologize.
If it isn't, I would like to continue! I'll do my best to put in accurate information, even verify it with you or General if you'd require it. And thank you. :D
For my part, there is no mess at all, it's wiki's life! Yes, you should have asked before removing a whole section, but given it was not the real transcript of the YT video, you are all excused. That's so long a time I use the new voice set that I've came to think it was canon. I remember one of the reasons of the change is that original voice was barely readable. It's true that the alternate voice set is largely caricatured (so many are in this game _ Giants, Ogres, Dryads...), and I'd be glad if you can review it when and where it's written again. Let's wait for General's advice about the way it should be done.
Please, continue on editing all versions. I'm not a native English speaker and I have difficulties to understand strong accent. Keep it as you did, and remove the italic ' ' formatting when you are done.
I should clarify that I listen very closely and persistently to ensure that the quotes I input are at least anywhere remotely accurate (some of them are very hard to comprehend with all the added dramaticism of the Voice Actors - The über accent of the Warlord, the gurgly sounding voice of the scorpionmen, and even the Scottish-oriented words that the Dwarves use e.g: Can'nae, Ye, Aye).
In fact, I spent well over 30 minutes of my day today just trying to comprehend what the first line of the Warlord was in the Youtube video (I wonder who uploaded all those, by the way - was it General on his Youtube account? Either way brilliant work, It helps out so much!). It was so intangible with the Warlord's accent, it sounds like he was saying: "We have big hands" in a weird accent, until you put the volume on max, and repeat a 2 second quote for 20 minutes straight over and over. And then you start hearing the quote from different angles, and start looking for phrases that rhyme with the quote you're reviewing, and suddenly, "We have big hands" turns into "It begins"
On another note, I would now like to ask permission (if necessary) to input some facts about a specific unit. This unit being the War Dog, which I've observed has a hidden and undocumented trait of having "Fast Attack Speed", similar in speed (Tested) to the Scorpion and even Sylph (Basically twice as fast of an attack speed as a regular unit).
EDIT - The "Fast Attack Speed" trait is already listed, I failed to see that, though my initiative was to add that into the War Dog's description just as it was done with the Scorpion's description, as it is not explicitly stated, and visiting players may fail to notice that specific trait of the War Dog.
And as with any other observations I make, should I ask permissions on this page should I find any more? Thanks again Rodmar, I'm super happy to have been allowed to be making edits/examine and add facts to the wiki of my childhood favorite RTS!
About line break between researches, I haven't noticed it, for me there's no line break. I don't know if it has anything to do with the edition mode, I use classic source editor, I heard there were some problems with this new visual editor. Still, if the way you are editing by adding a space by hitting enter key works, please do it for all pages you edit, I'll do the same. Thank you for your find!
Hum, good question. I just created Warlords Battlecry III page, I think the best place for the speech lines for now would be this one.
We better change only one version and add a note at the end of each page about the alternative voice set.
Pesky contributor? No way! Welcome MilkerName! Thank you for your contributions! You can edit any page you want, but for major changes, please confirm with our community and our Wiki Staff members before doing it.
No, I haven't uploaded those videos.
Sure, please add every description you find necessary. Yesterday I was reviewing edits and I noticed that the Dwarf Runner doesn't have a description about it's highly resistance to piercing missiles in it's infobox, only in text description. If you'd like to, you can add this info to every unit's infobox as a special ability. In my opnion it deserves to be in the infobox.