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Healers focus on improving the healing spells and granting greater resistances and buffs for their units. It should be noted the spells White Ward cannot be used on Evil aligned units, Invigorate cannot be used on Undead and Resurrection does not work for Undead or Mechanical units. It is still very possible for a Healer to lead an Evil aligned race however.

Stats and SkillsEdit

The attribute changes you get by choosing this class:

Class Strength Dexterity Intelligence Charisma
Healer -2 -1 +1 +2

The abilities you get by choosing this class:

Level 1 (Initial Skills) Level 5 Level 15 Level 25

Healing Magic (+3)


Elcor's Aura Warding Arcane Magic



The Healer is in a somewhat awkward position in the game. Whilst it has great potential and can be powerful, other classes such as the Priest and Paladin tend to be used instead for added features and functionality. The Healer can still be used well, but just make sure nothing can be gained for your intended build from choosing the other classes first.


There are two races in the game which can gain massive benefits from a Healer. Firstly, the Knight race is a good choice. The heavy, resilient cavalry can often be in need of healing, curing and buffing.

Another good choice are the Dwarves. Having a cure spell available is very useful to a race which is normally greatly punished by poison and disease. They also have masses of hits and are quite resilient, so healing them is easy and potent. Invigorate is the cherry on the cake though, as it speeds up not only the normally sluggish Dwarven movement but also their attack speeds. The only flaw to this combo is that it does nothing to aid the poor Dwarven economy.


  • The Healer hero is very fragile. Focus all possible forces on the hero, and they will likely have little time or mana available to support their troops.