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Empire Researches

----------Tier 1----------[]

Palace Guard[]

Palace Guard

Cost: 100 Gold, 100 Metal
Research Time: 60

Prerequisites: None
Obtained From: Palace level 1

Gives +3 combat to Pikemen and Halberdiers.

Weaponsmith 1[]

Weaponsmith 1

Cost: 200 Gold, 200 Metal
Research Time: 60

Prerequisites: None
Obtained From: Blacksmith

Gives +5 melee damage to all non-flying melee units.

Weaponsmith 2[]

Weaponsmith 2

Cost: 400 Gold, 400 Metal
Research Time: 90

Prerequisites: Weaponsmith 1
Obtained From: Blacksmith

Gives another +5 melee damage to all non-flying melee units, making +10 together.

Armorer 1[]

Armorer 1

Cost: 200 Gold, 200 Metal
Research Time: 60

Prerequisites: None
Obtained From: Blacksmith

Gives +5 armor to all units.

Armorer 2[]

Armorer 2

Cost: 400 Gold, 400 Metal
Research Time: 90

Prerequisites: Armorer 2
Obtained From: Blacksmith

Gives +10 armor to all units. (Armor bonuses do not stack)

----------Tier 2----------[]

Fletcher[]

Flecther

Cost: 300 Gold
Research Time: 60

Prerequisites: None
Obtained From: Quartermaster

Adds +5 damage to Imperial Archers, as well as Squires, Dwarf Crossbows, Longbows, Moonguards, Gladewardens, Elven Hunters, Dark Archers and The Forestmaster.

Prior to 1.03.1, Sprites were also affected.

Bowyer[]

Bowyer

Cost: 200 Gold
Research Time: 60

Prerequisites: None
Obtained From: Quartermaster

Increases missile range by 2 for Imperial Archers, as well as Squires, Dwarf Crossbows, Longbows, Moonguards, Gladewardens, Elven Hunters, Dark Archers and The Forestmaster.

Prior to 1.03.1, Sprites were also affected.

Flaming Arrows[]

Flaming Arrows

Cost: 800 Gold, 1000 Crystal
Research Time: 180

Prerequisites: None
Obtained From: Quartermaster

Changes missile damage type to fire from piercing for Imperial Archers, as well as Squires, Dwarf Crossbows, Longbows, Moonguards, Gladewardens, Elven Hunters, Dark Archers and The Forestmaster. Note: the missiles still count as being physical for the purpose of missile resistant units. Prior to 1.03.1, Sprites were also affected.

Also increases poison strength of poison arrows to 75% of damage.

Trade[]

Trade

Cost: 600 Gold, 600 Metal, 600 Stone, 600 Crystal
Research Time: 60

Prerequisites: None
Obtained From: Quartermaster

Adds an interactive ability to the Quartermaster, allowing the owner to exchange one resource for another. But the returned resource is only at 50% of the amount of the resource that was given away.

Foreign Mercenary 1[]

Foreign Mercenary 1

Cost: 200 Gold
Research Time: 60

Prerequisites: None
Obtained From: Quartermaster

Summons one of the following units at random: Squire, Knight, Dwarf Infantry, Dwarf Crossbow, Wight, Wraith, Barbarian, Rider, Minotaur, Axe Thrower, Orc, Wolf Rider, Longbow, Dragon Knight, Forestguard, Woodrider, Dark Archer, Dark Rider, Spriggan, Leprechaun, Stone Golem, Imp, Succubus, Scorpion, Scarab, Ghoul, Gazer, Snakeman.

There is no limit to the amount of times you can purchase this skill.

Supply 1[]

Supply 1

Cost: 100 Gold, 200 Stone
Research Time: 60

Prerequisites: None
Obtained From: Granary

Increases your population cap / army limit by +5.

Supply 2[]

Supply 2

Cost: 150 Gold, 300 Stone
Research Time: 70

Prerequisites: Supply 1
Obtained From: Granary

Increases your population cap / army limit by +10. (Supply skills do not stck)

Supply 3[]

Supply 3

Cost: 200 Gold, 400 Stone
Research Time: 80

Prerequisites: Supply 2
Obtained From: Granary

Increases your population cap / army limit by +15. (Supply skills do not stck)

Supply 4[]

Supply 4

Cost: 250 Gold, 500 Stone
Research Time: 90

Prerequisites: Supply 3
Obtained From: Granary

Increases your population cap / army limit by +20. (Supply skills do not stck)

Income 1[]

Income 1

Cost: 250 Gold, 250 Metal, 250 Stone, 200 Crystal
Research Time: 60

Prerequisites: None
Obtained From: Granary

Increases income from all mines by +1.

Income 2[]

Income 2

Cost: 350 Gold, 350 Metal, 350 Stone, 350 Crystal
Research Time: 90

Prerequisites: Income 1
Obtained From: Granary

Increases income from all mines by +2. (Income bonuses do not stack)

----------Tier 3----------[]

Royal Guard[]

Royal Guard

Cost: 150 Gold, 150 Metal
Research Time: 90

Prerequisites: Palace Guard
Obtained From: Palace level 3

Gives another +3 combat to Pikemen and Halberdiers, making +6 together.

Foreign Mercenary 2[]

Foreign Mercenary 2

Cost: 200 Gold, 100 Metal, 200 Crystal
Research Time: 90

Prerequisites: Palace level 3
Obtained From: Quartermaster

Summons one of the following units at random: Knight Champion, Knight Lord, Dwarf Berserker, Khazrimi Guard, Runelord, Slayer Knight, Shadow, Liche, Warlord, Gnoll, Minotaur Shaman, Ogre, Troll, Mystic, Ice Maiden, Druid, Elven Hunter, Treant, Sorceror, Spider Priestess, Assassin, Iron Golem, Reaper, Daemon, Scorpionman, Eye of Flame, Snakepriest.

There is no limit to the amount of times you can purchase this skill.

Morale 1[]

Morale 1

Cost: 150 Gold
Research Time: 60

Prerequisites: None
Obtained From: Archway

Gives +3 Morale to your army.

Morale 2[]

Morale 2

Cost: 250 Gold
Research Time: 90

Prerequisites: Morale 1
Obtained From: Archway

Gives +6 Morale to your army. (Does not stack with Morale 1 or 3)

Morale 3[]

Morale 3

Cost: 400 Gold
Research Time: 120

Prerequisites: Morale 2
Obtained From: Archway

Gives +9 Morale to your army. (Does not stack with Morale 1 or 2)

Fame 1[]

Fame 1

Cost: 250 Gold, 250 Crystal
Research Time: 90

Prerequisites: None
Obtained From: Archway

Decreases the cost of Mercenaries by 25% of its base cost.

Fame 2[]

Fame 1

Cost: 500 Gold, 400 Crystal
Research Time: 90

Prerequisites: Fame 1
Obtained From: Archway

Decreases the cost of Mercenaries by 33% of its base cost.

Fame 3[]

Fame 1

Cost: 700 Gold, 700 Crystal
Research Time: 120

Prerequisites: Fame 2
Obtained From: Archway

Decreases the cost of Mercenaries by 50% of its base cost.

----------Tier 4----------[]

Foreign Mercenary 3[]

Foreign Mercenary 3

Cost: 300 Gold, 200 Metal, 200 Stone, 200 Crystal
Research Time: 120

Prerequisites: Palace level 4
Obtained From: Quartermaster

Summons a random general from one of the other 15 races of the game.

There is no limit to the amount of times you can purchase this skill.

Mysticism[]

Mysticism

Cost: 80 Gold, 120 Crystal
Research Time: 60

Prerequisites: None
Obtained From: Library

Increases the maximum mana for all spellcasters by +15.

Advanced Mysticism[]

Advanced Mysticism

Cost: 150 Gold, 250 Crystal
Research Time: 90

Prerequisites: Mysticism
Obtained From: Library

Increases the maximum mana for all spellcasters by another +15, making +30 together.

Spell Research[]

Spell Research

Cost: 250 Crystal
Research Time: 60

Prerequisites: None
Obtained From: Library

Increases your Hero's spell mastery by 1 in a random sphere for the remainder of the battle.

There is no limit to the amount of times you can purchase this skill.

Arcane Research[]

Arcane Research

Cost: 150 Gold, 500 Crystal
Research Time: 120

Prerequisites: None
Obtained From: Library

Increases your Hero's spell mastery by 2 in a random sphere for the remainder of the battle.

There is no limit to the amount of times you can purchase this skill.

----------Tier 5----------[]

Imperial Guard[]

Imperial Guard

Cost: 200 Gold, 200 Metal
Research Time: 100

Prerequisites: Royal Guard
Obtained From: Palace level 5

Gives another +3 combat to Pikemen and Halberdiers, making +9 altogether.

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