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The Archmage is a non-desctructive multi spell sphere wizard which can learn a massive amount of different spells from four different spell spheres. The initial prowess of the Archmage focuses in Summoning and Alchemy.

Stats and SkillsEdit

The attribute changes you get by choosing this class:

Class Strength Dexterity Intelligence Charisma
Sage -2 +2

The abilities you get by choosing this class:

Level 1 (Initial Skills) Level 5 Level 15 Level 25

Summoning (+1)

Alchemy (+1)

Divination Illusion Magic Resistance



The Archmage is a very advanced and tricky hero class to use. Access to two great spell spheres in Alchemy and Summoning is a tasty treat. Aside from those two spell spheres, the Archmage has few innate options. However, the combinations of the Archmage are many, so if you like playing around with an endless bag of tricks, the Archmage may be the class for you.


The Archmage is easily one of the hardest classes to find a race partner with. There are many different combos which remain unseen to even the most veteran of players.

If Healing magic isn't your thing, there is a possible combo with the High Elves if the player invests most of his/her points into Divination and a couple into Summoning. What this does is duplicate the High Elf Priest, takes out Healing and replaces it with Summoning to aid in the mines or base construction. This particular combo should help nicely to get more resources. If healing is required however, the use of the Elcor's Balm research is mandatory.

Plaguelord is a good contender for this class because of relatively high base INT and the general focus on the rush tactics of swarm units. Archmage summoning could accentuate the Plaguelord's strengths.


  • Given the fact that the Archmage can do so many different things, countering one is going to always be extremely difficult. Depending on what the Archmage has invested in makes it weak or not to simply attacking with a decent mob of units. It may be best to stay away and bombard the Archmage from a range.