Talk:Illusion Magic/@comment-26393217-20160220122908

Some ramble about the Illusion magic sphere (v1.03.25):

I think that the last two spells, Mutation and Transform, are not so illusion spells as they aren't deceptive.

They are rather Chaos spells (changement, mutation). Also, at mastery level 2 (or 3?) Transform may turn your sylphs into generals!

-> What would have been real high level illusion spells, then?

- timed versions of the two herefore-mentionned spells, then these potent illusions end (they would be like invocations, but would restore the units upon ending);

- Mass Invisibility (a few units for a few seconds, growing steadily in potency at higher masteries);

- Fog of War: the reverse version of the True Seeing Divination spell: -1 to enemy vision range, cumulative (with a minimum vision range of N);

- Fools' Gold: a small sum of gold added to the spellcaster's resource pool (e.g. 100 gold per level). Would only last for a few seconds, so it couldn't be stacked for a later use, and rather to complement an already existing sum of gold (a bit like Charm lowers the production costs). It would be a mid-level spell;

- Disguise: transform a few units into enemy units, along with side colors (as seen by an enemy human players). These infiltrators would be considered as having changed sides by the unit A.I., they wouldn't be targeted by any now allied A.I. except the spellcaster's one. A human enemy player could manually target them (as possible currently). An A.I. player would simply ignore them if of the same side (same as if invisible), while a human player would see some of his "own" troops moving or being idle. He would be able to select them and assign them an attitude or task (Suicide key disabled?)... only for the infiltrators to return to the spellcaster's control after a while (based on Charisma?). All of this for the sole purpose of setting an ambush up, infiltrating a base, or making a human player loose time in micro-management before he realizes he's being fooled by an illusion, and execute the infiltrators... Well quite complex to set up, I guess, but could be more fun than a Mass Invisibility.