Talk:Wood Elf/@comment-95.92.66.128-20140521012306/@comment-24722167-20140521120127

Their late game was certainly looked at but their  early game was probably just forgotten about - like with the Plaguelords but in reverse order. The main problem with Wood Elves early game is that their units are simply rubbish. The Elven Hunter is/was the only exception but as it was considered too powerful late game, it got nerfed. Also the old unofficial patches didn't end because they thought the game was good enough, it got cut short due to some reasons and left as it was. No doubt that something would have been done to Wood Elves if they continued.

In my game I have Wood Elven units costing less starting points than usually, allowing the player to field more immediate units to help against rushes. But this of course has no affect on games with no starting points. I also made it so Druids have a total of 75 mana and are produced with enough to cast Call Lightning right out of the box (tree), I suppose a better solution would be to make their towers stronger - increasing hit points and possibly even dealing magic damage by default. Perhaps doing something unique for them like increasing the range of their towers?