Talk:Races/@comment-189.221.46.157-20131117200143

after watching through most of the "evil" races in the game, i came across something funny, that is, i finally understand y dark elves seem to have problems in some areas: they were tough of as "hero killers" or, in other terms, to be a hard to beat race...if they are ur oponent, double if u are a "light" race, just think of back to the original, linear, mostly human only that picks up other races on the way, campaign from the first game(tough, i don't know much about it so i will think about some of the stuff i knew from wbc2): their infantry have extra dmg on dwarves, maybe they are not as good on the berserkers, but their extra dmg still seems to apply to heroes; dark riders are extra dmg on heroes, assassins are a big example, if u kill them? no probs, there are more, if they kill SOME of your units? a big chance u still have more or can replace them, but, if they kill ur hero? u'r done, or at least mostly unless u have generals alredy so u can reconvert mines or u fortified ur's, or u have phoenixes, even if u win or kill the assassin hero, some later level will have them, even if u play the assassin, once u've killed the hero, there will be just another one down the road, and dark elves aren't known for their siege ability, even further, if u think of how daemons weren't playable on the first one unless u find a demon temple or are a summoner, u come across this: dark elves have access to daemon through sacrifice, or a summoner hero, so, what daemons(the unit) do? extra dmg on light/good units, u know, like humans, high elves and dwarves, even something as minor as skeletons make some sense now: they are resistant to piercing attacks and arrows, the main point of high elves, like their siege machine, archer(who have a lot of upgrades), and even the general, weird isn't?(btw, when u think about it, swarms/lichelores in wbc3 also came across that one even tough it wasn't played up properly)