Talk:Bugs, Issues and Support/@comment-5395153-20120820225323/@comment-5395153-20121008121837


 * Minotaur nerfing works
 * Vampirism isn't working for me still. I'm testing with Vampires
 * Arrow towers do more than 1 damage to buildings
 * The terrain limit seems to be at 3 additional packs
 * Spores can't damage air units, only target them
 * The +2 strength and intelligence to all wizard classes doesn't pass the cheating filter so it puts all their stats to 0 upon creation. I'd say leave the intelligence and strength as they were and instead give wizards +50 hits, +5 armour and +5 resistance if possible. If not, I'd like to see the base power of damaging spells increased, especially ones such as Doomstones. I'll talk and think it over.