Talk:Development/@comment-14486206-20130907195639/@comment-14486206-20130910022509

Alright, let me redo some of my suggestions then....

I can understand the " Heal Group " spell would tend to unbalance the gameplay on certain situations when using the Dwarven Cleric.

OK, How about this then.....Level 1 Cure, Level 1 Purify and Drunkenness. Not much on the support skills but hopefully it will be enough to balance the gameplay.

And for the Berserker, how about Level 1 Vigor? at least it would be reasonable enough since its vulnerable to Lightning damage and you already mentioned it would be way to tough to bring it down.

OK, Forget the " Fire Arrows ", let me think of a new upgrade instead in my next post.

As for the Mana Upgrades, How about just " Summon Mana I " then?

And how about Level 1 Foresight for the Dwarf Lord instead? A perfect skill since he's a Dwarven General.

I'm glad you like the Dwarf Runner upgrade since a group of those can be really annoying in the early game. LOL