Talk:Dexterity/@comment-189.221.46.157-20130910062308/@comment-5395153-20130911205635

I guess the armour and resistance is mostly handled by the class rather than by the Dexterity value although I totally agree it doesn't seem to make much sense. I suppose the desired effect may be making projectiles/attacks harder to hit the hero as they dodge out of the way. The relationship and sense between Combat, Armour, Resistance and the various attacks and stats is kinda mindboggling to me o_o. Considering the way damage is handled, I'd think what Dexterity does may make more sense since 'Misses' in this thing do 1 damage when melee characters fight each other. Dexterity probably boosts Armour and Resistance because it makes attacks (including projectile attacks) more likely to do less damage without factoring combat ability into it (although yeah it's really odd :S ).