Board Thread:Development/@comment-26393217-20170201131119/@comment-24722167-20170517100009

The repeated entries are for different animations. So for example you can make the selection circle change size or possition depending on the animation being played. Since the blood appears to be tied to the animation group, then you would need to set the blood colour for each group otherwise the unit's blood would changed depending on what animation is was playing at the time it was hit.

I believe the animation groups go in order of:

1. Static / idle (main building frame)

2. Walking anaimtion (first build frame for a building)

3. Fighting animation (second build frame for building)

4. Death animation (third build frame for building)

5. Fidgit / restless animation (Either inactive, pillaged or run dry animation for buildings - I never updated my document when I messed around with the Rare Mines and the Pyramid in TPC so can't recall which one is which)

6. Spell casting animation (Same as above for buildings)

7. Conversion animation  (Same as above for buildings)

8. Unused

As for the interface image - yeah I'm refering to the interface icons when units are grouped. However, the .ARM file determines the size of the box, but 0xE6 in the .ANI file determines the size of the image to be drawn within that box. Without modifying this, only part of the icon will be drawn. 00 is 1 army point unit, 01 is a 2 AP unit and 02 is a 4 AP unit.

The game cannot resize images so you cannot make something like a War Dog physically bigger. You can only change the "size" the game treats it, such as increasing its army point size, the foot print size or changing its size tag in army.CFG.

The footprint is how many cells the unit takes up when on the map. you have 1x1, 2x2 and 3x3 (although no unit uses 3x3). In 1.03.23 they changed the footprint size of almost all 2x2 units to 1x1 to help with pathing. The Giant was missed out by mistake and remained a 2x2 unit.

The army limit size determines how many points of your army limit it'll comsume when on the field. This'll also determine the size of the grouped interface icon box (but not the icon image itself).

The size tag in army.CFG determines how some skills and spells will affect the unit. For example the Elephant will deal double damage to any unit with "small" for their size tag.