Talk:Plaguelords/@comment-178.48.121.161-20190819031437/@comment-26393217-20190820081737

The way the game works, without access to the code, units may only apply one physical/psychological effect (poison, fear, awe, ...), and never with ranged attacks (flame and poisoned arrows, as well as explosive death are hard-coded). That means that you can't have a terrorizing and poisonous hydra, for example. You can't have bone catapults spreading disease with missiles. I'm not even sure that a disease aura might work (disease effect should be linked to a melee attack).

Unoffical patches changed the strength of some effects and gave back piercing resistance to slime. Project to change the unit files further in order to enpower the units a little, but don't expect much.

About slimes and hydrae, don't forget that Lord Antharg did not only twist the K'Oulis tribe. He first altered all the fauna and flora around his fortress in order to suit his agenda.