Talk:Orc/@comment-5395153-20120813140413

Strategy

The Race

Quote: "They have poor defense against attacks from the air"

O_O.

Kobold Sniper - one of the longest range archers in the game. Also dealing a nifty 20 piercing damage, pretty good for an archer with 12 range.

Troll - a tough archer unit, also dealing 20 damage except in crushing instead of piercing. Admittedly vulnerable to Fire Dragons and Archons, but that's why you have Ogres.

Ogre - Resistant to Fire and can hit air units (good for use against Fire Dragons and Archons).

Goblin Shaman - INCREDIBLY powerful spellcaster unit with ~40 upgraded cold damage and access to both Berserk and Call Lightning.

Giant - Very useful against flying swarms. They too can attack air units with their spread attack.

They do not have poor air defence. They do have poor defences in general however as their buildings cannot repair themselves. It is just that the race has been played incorrectly if an Orc player is suffering from air attacks. This will be editted unless anyone objects.