Talk:Daemon/@comment-2601:680:C501:2780:45F4:275C:C8C1:5103-20170806051359

Daemons make some of the best heroes because they eat souls for mana, and their hero is naturally geared twards a warrior playstyle. Literally any spellcaster will do for the daemons cause they already have pyromancy, (arguable the best offensive spell sphere.) With a powerful succubus in the retinue, the hero can run around casting practically infinit numbers of spells. and don't worry about the hero getting mobbed, cause daemon heroes have access to ferocity, regeneration, and invulnerability. This means that a daemon spellcaster hero will be tough enough to go toe to toe with chieftan heroes, which is kinda cheep.

I would recommend a daemon healer, which would play like a powerful paladin, but without a wasted skill (death slayer). pyromancy would mean the hero can aid in sieges. also you don't need to worry about your hero too much cause he can fight better than anything that isn't a hero or assassin. and then there is the cherry on the cake- Elcor's aura is possibly the cheatiest skill in the game, 5 points into it can make cure (8 mana) heal 60 points for all units in the command radius at level 1! The hero just follows his army around healing them practically infinitly due to the souls they leave behind.

The skill spread isn't that bad either. just 10 points into healing because elcor's aura removes the need to level up your healing spells, about 10 points into Elcor's aura, and then spam the rest you want into pyromancy, ferocity, and regeneration. You may be pushed to struggle between charisma, intelegence, and strength, but you don't need too much intelegence, because you get mana from souls, and you shouldn't need too much strength, cuz you can just heal yourself! This leaves points open to go into charisma, for those sweet sweet discounts the daemons could hugly benifit from.

This is relevent for really any hero choice the daemons would make. A merchant that can burn down bases with ease. A bard that can fight in the front lines. An archmage that has access to the summoning spell sphere the daemons want, can manage the econemy with alchemy, set traps with illusion magic, and give units you don't summon a bost in xp due to divination, all at the same time because he can heal a little with pyromancy, so he follows his army around and eats the souls they leave behind. Daemon heroes are O.P.