Talk:Development/@comment-14486206-20130831105725

Hello guys, today I would like to share some of my thoughts for the Dark Elves.

It took me awhile to research this but here goes...



This is a Dark Wisp, it is an evil version of the normal Wisp, it is a bit larger and, well, darker. (LOL) These dark wisps attack on sight and are slightly stronger than their wisp cousins.

Since the Dark Elves belong to an evil alignment I've figured their Wisp needed a slight changing when it comes to physical feature. Now I'm not sure if the fantasy genre has an ancient version of the Dark Wisp because as far as I know there aren't any records of it.

Now for my next suggestion, some changes regarding upgrades and unit skills....

1) A new upgrade selection tab inside the Tomb. (" Dark Spawn " - +20% EXP on all Spiders).

2) Spider Priestess should have a second skill, Level 1 Poison Cloud.

3) It would be interesting to see if you put an " Invisibility " skill for the Dark Elven Assassin and replace the Invisibility skill from the Blackguard to a " Ring of Fire " skill instead.

4) A new upgrade inside the Gallery. (" Dark Mithril Arrows " -+5% chance to do a Critical Piercing hit).

5) My last suggestion is a bit controversial because I am uncertain if you would consider this idea or not. Ok I find the Sacrifice skill totally useless. Why ? because out of 40 units, NONE of them have spawned a Daemon, so to summarize it clearly...

A) produced 40 Dark Infantry units....

B) Conducted a mass suicide that can be tomorrow's headline news....

C) Wasted Time, wasted effort and wasted a lot of resources....

So for my last suggestion, how about changing it with a new different skill. This is somewhat my own idea. I call it the " Blood of Kargoth ", check my sample picture below....

It gives the unit temporary invulnerability depending on the unit's maximum hit points, upon usage 1 hit point is decreased per second. It's kind of like being poisoned, only this skill can kill a unit once it is used. To give you an idea, if a Dark Infantry has 30 maximum hit points, it will only have 30 seconds of invulnerabilty before it dies. This skill would be perfect for the Dark Elves. It is so diabolical, even without siege units the Dark Elves can dominate the entire map.

Another skill upgrade that I have in mind is a passive ability called " Eternal Servitude " Check the sample picture below....

This skill synergizes with the Blood of Kargoth skill. Once a Dark Elven unit dies, a Skeleton will rise from its corpse, much like the " Call the Dead " ability of the Undead, only this one will activate automatically. The body has to decompose first before this skill can activate.