User blog comment:Rodmar18/Things that could be changed/@comment-33679161-20171209124648/@comment-26393217-20171211193521

As far as I know, these changes could be easily reverted by changing some text lines in the buildings and army configuration files. But, as you figure, ever since v1.03, most unofficial patches were designed in an attempts to make the game more balanced and fun in multiplayer sessions. Adding timers to summons, nerfing down, increasing costs, matching vulnerabilities and resistances, delaying production to higher keep levels... all of these tools had but one goal: countering easy rush strategies, and lengthening the game duration (you now play more time on each tier than before).

As for the Empire, you are right, it's not easy to produce your mix of generals, but the Empire is not the only faction at a disadvantage here. All the factions that produce their titan at their keep are impacted, and need two such level five keep to produce both their titan and their generals at the same time. But frankly, against the AI, it's only a matter of being patient (just turtle or play with your advanced units a little more time).

I personally consider the generals as they are: not so those über-units deemed to replace my advanced/elite ranged/mixed/melee 30-pop squads when they start being produced by half a dozen of buildings at the same time, just leaders for such squads (2 per squad perhaps, plus a small escort for my titan ,eventually). Then, three level 5 keep are enough (against the AI). As all thing considered, they've became tougher and more powerful than before, I'm pleased with the new generals.

I could say the same about the timed summoned units (well, goblins, queen spiders, swords, and raised skeletons are not timed, for some reason). Rather than replacing your normal army with large groups of patiently summoned elementals, golems, undead, daemons, unicorns, or treants, you have to conceive a more conventional assault, and then, at the last moment, you beef your army up with your summoned allied (that said, it's possible with a high mana pool/regeneration to cast several summoning spells in a row). Granted, it's another way to play with summoned pets, but it's not necessarily a no fun way.