Talk:Fey/@comment-80.62.117.44-20160123130651

So I am trying something new with the Fey. A Knight Lichelord, playing the Fey race. The reasoning is that you get access to both Manslayer(Empire and Knights) and Elf Slayer(High-, Wood- and Dark Elves), which allows your fast attacking spriggans for huge damage against these races, for relative low point allocation(4 points in each gives them an additional 10 damage agaist those races).

In addition, you get some utility spells from both poison, necromancy and, most importantly, Divination:

1) from Poison, you only really need up to the "Poison Touch" spell. Makes early spriggans rather irritating for enemy heroes and other tough opponents. Antidote helps your own troops in certain cases(until you get Unicorns up and running), and with a high enough Command radius, you can use poison cloud(and possible Rot for a few more points) when defending/siegeing.

2) Necromancy gives you a missile/piercing resistant unit early on, and if you want to invest a bit, Vampirism for your spriggans. Zombies can be put into mines early on for dirt cheap(only mana), allowing you to either save stone for buildings(less Oakmen required) or use your Oakmen as infantry against piercing towers. Havent gone to the undead champion, but could be interesting to give your side a more powerful unit(only costing mana). Especially considering the relative weak Fey general(Banshee).

3) Divination is where most points(in terms of spellcasting) should be invested. At least to level 16 for rank 2 Comprehension(allows for much Cheaper upgrades for an extended duration, which helps offset your lack of "mining skills") and rank 2 Telepathy(an additional +20 exp for your troops. Very valuable early game). Psychic Blast basically allows your fast spriggans to constantly crit for the duration of the Stun.

As a bonus, you get access to Leadership(from the Knight race), which helps to increase your side's damage output considerably, and allow the hero to perform decently well with other races as well(the slayer skills makes basic melee infantry deadly against 5 of the available races).

This is a long term build(level 40+) and you should definately play the campaign for some of the huge exp gains you get in some of those fights to level up at a steady pace.