Talk:Orc/@comment-59.178.176.220-20140623152654/@comment-24722167-20140623182701

They do have electrical damage - the Call Lightning spell from Goblin Shaman. But you are right that they do have magic damage - but not from a Dragonliche (which they do not have access to) but from the Totems. However, due to it being restricted to a building that can only attack aerial targets, it's not really something that they can brag about. Regardless, the overview would need to be re-wored to make that clear, instead of just saying they don't have it.

Also, I don't see why you would want to discount a type just because a single unit possess it. At the end of the day, the Orc player will be building more than one of those units naturally and will focus on building more to exploit the vulnerability of their enemy. Example: when a Daemon player sends out Imps, Succubi and Daemons, the Orc player can just build a bunch of Goblin Shaman and Kobold Snipers and win the confrontation, using attack types that you said don't need to be noted. And that's just one example where these limited types allow the Orc player to get around enemy obstacles.

As for point 2 - the Orc race is rewarded stone for razing a building, regardless of what unit under their control did it. So no Basilisk needed (although their Titan rides a Basilisk and can still petrify units for stone). As Orcs use a lot of stone for their units (Ogres, Giants, Goblin Shaman and Trolls (who use only stone)), once they've knocked down a random building, they've already almost paid back the cost for one of those aforementioned units. So if you were to raze an entire base, you could build an army of Trolls essentially for free.