Talk:Lichelord/@comment-80.62.117.83-20160211133557

I mentioned this somewhere else(I think it was under the Fey), but I am currently experimenting with a Knight Lichelord, playing as the Fey. The reasoning is as follows:

1) 4 points in both slayer skills will grant your spriggans +10 damage vs 5 of the available races(which with +100% attackspeed is quite devastating). Situational sure, but it helps get more out of your spriggan hordes.

2) 3 points in necromancy allows you to summon zombies to put into mines(save early stone and production queue for Oakmen) and skellies for absorbing arrow towers(making your spriggans more threatening early on). Black portal allows for more efficient use of the 2 other spells.

3) 8 points in poison magic gives you some extra tools. Poison touch on your spriggan horde makes harassment even more effective. Poison cloud can be useful for harassing "problematic" units. Poison Gate can mess with summoner types if used right. Nagas can be used to cast shield on your horde and assist them in assaults.

4) Divination magic... Knights have access to divination magic, which means defensive spells, xp boosters and research discount. Being able to push out level 4 Spriggans 2 minutes into the game(before buying any Orb of Wonder upgrades) greatly increases the Fey's aggressive and defensive capabilities. 16 points should suffice.

5) Hero capable as a "last line of defense". Due to the 2 slayer skills, your hero will deal +20 damage against 5 of the available races. Situational, but can prove effective for the somewhat weak Fey defense.

6) Leadership(Morale) gives more combat value and attackspeed for your troops. Which synergizes well with a Horde race. Especially Fey, since they have Spriggans which gain double the benefit due to +100% attack speed. If you have extra points to spare after the above, simply pump up your Leadership skill.

7) can be used with other Races as well(especially Horde or melee focused), partly due to the utility nature of the spell setup(divination in particular), and Leadership.

To sum up:

A high level Lichelord, boosting the capabilites and early aggression/harass potential of the Fey. Uses it's available spells for oppotunistic attacks and reach their middle and late game potential faster.

35 skillpoints are "mandatory"(some of them are there from the beginning). The rest can be used as the individual see fit. Fey research can both increase mana regen and cast chance, making the hero less reliant on Intelligence. By the time you have enough mana to cast the spells(about 15-20 intelligence should suffice), the research upgrades will do the rest. This allows more points to be invested in Strength, Dex or Charisma(Charisma is good if you want to focus on "horde" gameplay), making your hero more flexible in terms of capabilites compared to a pure caster or "commander" type(like the Merchant, which is an "all eggs in 1 basket" kind of deal).