Board Thread:Development/@comment-26393217-20170201131119/@comment-26393217-20170606234236

Speed Mod:
Before altering several files, I'd like to know your thoughts about this proposal.

Recalling v1.03.25 values:
20: Lizard Rider, upgraded Nightmare

18: (upgraded Triceratops)

17: Mercenary, Nightmare, (Sylph), (upgraded Tyrannosaurus)

16: Elven Hunter, Woodrider, Unicorn, Knight, Rider, Warlord, (Scorpion), (War Dog), (Assassin), (Pixie), (upgraded Shadow)

15: Wolf Rider, Dragon Knight, Knight Lord, (Queen Spider)

14: Champion Knight, Skeleton Cavalry, Scartauri, Dark Rider

11: Elephant

10: (Triceratops)

09: (Tyrannosaurus)

08: Scartauri Priest

Scheduled v1.03.26 changelog:
+10 to all Cavalry

+7 to Scartauri Priest

+5 to Elephant

Elven Hunter downgraded so that he can be chased by any cavalry unit.

Dinosaurs left unchanged.

This mod allows the cavalry units to be faster than most non cavalry units, but I don't know how real speed scales with the Speed stat, and how a +1 diff. in the 10-ish range is the same as a +1 diff. in the 20-ish.

Proposal:
I need advice and corrections in case mistakes are obvious before testing.

- make 3 cavalry classes instead of a "more": light, medium, and heavy.

- differentiate more between classes (+2 or +3 diff.).

- downgrade the Mercenary to medium speed cavalry instead of fastest (he's quite armoured).

- downgrade the Warlord one class (medium) below the Rider (fastest)

- keep upgraded Nightmare on par with Lizard Rider(?)

- make dinosaurs faster. On one hand, they could move slowly (man pace for triceratops? Definitely >more< for T-Rex), on the other hand, they could charge (and they get a +8 upgrade).

30: Lizard Rider, upgraded Nightmare

27: Nightmare

26 OR 25 (= Light Cavalry): Wood Rider (although medium cavalry, they are fast because they are Elves), Rider, Knight Errant, Unicorn

24 OR 22 (= Medium Cavalry): Mercenary (downgraded because of their armour and sprite), Wolf Rider, Paladin, Warlord, Dragon Knight (although heavy cavalry, they are fast because they are Elves)

22 OR 19 (= Heavy Cavalry): Dark Rider (not really heavy?, Elves but not very tuned to horses?, and to keep them quite slow as compared to some medium level heroes), Cavalier, Skeleton Cavalry (could be even slower?), Scartauri (could be slower?), (upgraded Triceratops)

21 OR 18: Elven Hunter (downgraded as per v1.03.26)

20: (upgraded Tyrannosaurus)

16: Elephant, Triceratops, (War Dog), (Scorpion) (should it be upgraded, or let as it is, being fast enough to escort priests?), (Assassin)

15: Scartauri Priest (faster than any infantry, save Assassin & Faeries)

14: (Triceratops)(still less than Elephant)

12: (Tyrannosaurus)(as fast as the fastest infantry human)(should be faster than Triceratops, though -> 16? (upgraded=24))

To help, let's recall the fastest non-cavalry units (if we want to know who can chase who):

25: Eye of Oros

18: The Foresmater, Iriki

17: Dryad, Sylph

16: Kargoth, War Dog, Assassin, Vampire, Pixie, Scorpion, Elephant, upgraded Shadow

15: Queen Spider, upgraded Wraith

14: Bane, Spriggan, Goblin, Leprechaun, Quasit