Talk:Illusion Magic/@comment-68.134.44.223-20160614005818

I feel like this spell sphere is seriously underrated. I have a Fey assassin, and when i created him, i was only in it for the invisibility spell. I got surprised. Light/darkness is the least expensive way to change weather in the game. Scare, awe, dragon fear, invisibility, mutate, call shadow, and transform are exceptional. With dragon fear, off the bat your enimies cannot even attack you, and actually run away, except for usually enemy heroes, which for an assassin, are who i'm after anyways. mutate is good for generally thinning the herd, but i think scare is better, being less expensive. Fear cuts your enemy's damage and attack speed in half, so your high dexterity hero can shred them with little effort. normally the way to deal with that kind of melee power-house is to swarm him with archers, but the awe spell turns them into just more paper-weight. And finally, if you don't think your hero is for the front line, watch as you use transform to turn basic barbarian infantry into liches or dwarf berserkers or mostly anything you want! The only two draw backs would be against mechanical units or the fey, where your spells have no effect, (the machanical units because they are immune, and the fey because they are to high level for your spells to take effect). Call shadow can solve the fey problem quite nicely, as the weaker fey units dealing elimental damage only feed these XP eating nightmares who are resistant to the damages, healing themselves while leveling. I would in no way indulge this as the best spell sphere in the game, but to rank it amung the lowest, is feel, is a mistake. I would recommend a fey warrior-mage any day of the week, making use of this surprisingly combat-based sphere. Only shadowform dissapoints, as you feel it should become more powerful with each level then the miniscule amount it does.