Talk:Chieftain/@comment-80.62.117.83-20160211150044

High Elf Chieftain

- Gives the High Elves a stabile early game with a tough, hardhitting fighter.

- can invest 4 points in Lore and Healing magic(as well as a total of 10 in Intelligence and High elf casting research) to have reliable group heal and level 2 units as a minimum.

- 25% more HP to Unicorns(5 points in Rune of Life) + level 4(8 points in Riding, when combined with 10 Intelligence) makes for tougher cavalry units and tougher healers. IIRC, Unicorns gain 10 HP per level increase and starts with 100 health. That changes to 12,5 and 125 health. As such, a level 4 Unicorn actually have 162 health from the get go. Combine that with Group heal(cant remember if it has started to heal more at level 4 or if it is at level 5), and both them and your Dragon Knights(also level 4, which I think has 150 health at level 4) become much more durable.

- High Strength(30) gives high health regen, even without items. High Elven research "healing" gives +200% health regen to all units(including hero, equals 10 points of investment in the Regeneration skill). That means 33 health per 20 seconds or ~0.6 health per second. Combining that with a Health Orb and Horn of the K'varr and your hero is super sustainable(no reason to "cast" self heal, only group or cure).

- Lot of available skillpoints for Mighty Blow or Leadership, allowing you to make a very hard hitting hero or a more formidable army. Your choice.

- Works with other Cavalry races.