Talk:Bugs, Issues and Support/@comment-24295248-20140109071513/@comment-5395153-20140109200952

I agree that some Knight race unit probably should have piercing damage (and the Swordsmen's model definitely supports piercing damage), but giving Swordsmen piercing damage would render the Knight race vulnerable to early game piercing resistant rushes unfortuantely :S.

The changes to the Knights are good imo, but my only concern is that the Knight's model slashes with the sword so a new model may need to be used.

I haven't ever really had problems against Slimes, they start off with 5 damage and it takes 3 upgrades which cost a lot in both time and resources just to make them have approximately the same power as an Oakman. Barbarians should be using Wardogs in the early game to counter them effectively and the Swarm should be using Bone Catapults if necessary.

The 1.03.25 change to generals shouldn't make any of them particularly overpowered anymore. The 1.03 game's previous win con of spamming generals can't be done so units such as the Plague Priest should be fine.

I'm not sure about the Leprechauns thing, it may be better to lower their range down to 3 or even 2. It's really hard to say what to do with the Fey at the moment as their old Fey Merchant Gemcutting synergy is still around, which makes them far too powerful (they are able to get free Leprechauns as well as countless other things) and I need the source code to stop that from happening.

Considering the 40 stone cost of Oakmen (for a comparison, Swordsmen cost 30 metal), I think they're fine the way they are at present.

I wouldn't underestimate a Dragon but as they are now I also think they need to cost less and take less time to produce. I think a comparison to a Hydra might be the best way to balance their costs - Dragons have 100+ more hits, are flying, have terror instead of fear and their ranged attack always results in crit effects. I wouldn't like to put them down to 500 resource cost, but 600-800 resources (of each of its types) and 200-240 second build time should do ok to me. Alternatively it may also be possible to make them a bit stronger instead of decreasing costs.