Talk:Development/@comment-14486206-20130907195639

Hello Joe and hello to everyone...

Today I would like to share some of my ideas regarding a new unit, upgrades and unit skills for the Dwarf race.

[ A Dwarf Cleric ]

This is a Dwarven Cleric. Dwarven Clerics are versatile units capable of both melee combat and skilled in the use of Healing Magic.

Since the Dwarves have no healing capabilities other than the " Hero's choice of class ", I've figured this new unit could prove very valuable in terms of army support especially if the situation involves a massive battle like an online Multiplayer slugfest. (LOL)

Like the Unicorn, the Dwarven Cleric has the same support skills, and these are....

1) Level 1 Cure - cures poisoned and diseased friendly units.

2) Level 1 Heal Group - heals 50 hit points on nearby friendly units.

3) Drunkenness (of course a Unicorn doesn't have this skill and they don't get drunk, unless you make em, LOL!!)

This unit should be added inside the Dwarven College next to the Runelord and already available at a Tier 4 Citadel, and the cost for this unit?, well, I'll let you decide on that one Joe. (^_^)

OK, Now for some suggestions regarding upgrades and unit skills...

1) Add the upgrade selection tab " Flaming Arrows " inside the Dwarven Workshop.

2) Add the upgrade selection tabs "  Summon Mana I,II and III " inside the Dwarven College. (This is very useful if the Dwarven Cleric will be added in their army, plus this will also increase the Mana Regeneration rate for the Hero and also for the Runelord.)

3) Add a third skill for the Dwarf Lord, Level 1 Stoneskin.

4) Add a new upgrade selection tab inside the Citadel at Tier 4. " Dragon Boots " +9 Speed for all Dwarven Runners.

5) Lastly, Add a second skill for the Dwarf Berserker, Level 1 Life ( a Time Magic skill).

OK, That's all I got for today. Again if anyone has any suggestions, comments or objections, please feel free to say it... I mean, if you think my suggestions are " a bit off ", then don't hesitate to say it. (^_^)