Talk:Minotaurs/@comment-189.221.46.157-20130817015138/@comment-189.221.46.157-20130905222136

interesting...coz i've been wonderin on the melee pyromancer and i tough it would be a good idea for it to go with dext and int since dext will let the hero survive while releasing high power fire spells like ring and pillar, in fact, i think the original purpose for pyromancy was to use melee since it goes as far as to give a +1 to starting str, but, yeah, items might do the trick for the defence and the speed is useless since u'r using magic instead of the raw attack, but that's where i wonder what's the good number to leave stre/dext when going for a pyromancer, and i mean one that can actually fight/survive melee assaults since most items i find that help defence are quite...burdening to spellcasting...