Tower (Daemon)/1.03

Daemon
Daemon towers are quite impressive. With their great stats, elemental attack type that bypasses missile resistant units and generally cheap build cost (for a tower) they are one of the best in the game. The only sub par issue based on the building itself is its build time - which is somewhat mitigated by the Daemon builder's great build skill. There is, however, another issue which isn't really the fault of the tower's. The Daemon race lacks small units that can actually garrison a tower. One is an infantry unit, the other is a missile unit. This leaves the Daemons' towers with very little in the way of customization options. With fire being quite a common attack type to resist late game and the Daemons' only missile unit that can garrison being their electric damage-dealing General, their towers can end up being quite ineffective or easy to exploit, undermining their otherwise great stats.

But to quickly dismiss the Daemons' defensive capabilities would be a foolish mistake, for they have access to a second defensive structure - the Lightning Spire. With its amazing 60 magic damage and tower-like toughness, they can be added to the perimeter of the Daemons' base which, when combined with the standard towers, can make seiging them difficult. However, once must note that the Lightning Spire also possesses the electrical projectile that their standard towers acquire from their Generals being garrisoned, reducing the effectiveness of that sick damage output by having a miss really missing! This does mean that full on armies can fare much better against the Daemon base than using less but more powerful units.