Talk:Ice Magic/@comment-37.190.37.70-20161206013333

Ice Floe is an interesting spell as it is probably the only thing can turn your hero into a ranged hero.

"It can hit multiple opponents for 20 cold damage."

This is very vague so let me explain how it really works. The spell gives the hero +12 range and -x damage where x is the difference between your hero's damage and 20 (35/50/65). E.g. if your hero has 30 damage the spell will temporarily give you -10 damage. If the hero has no items altering his damage type his damage type becomes ice if he does he keeps his damage type and his missle is respectively altered to whatever attack type he has (a flying axe for cutting, a shiny arrow for pierce etc.) An important thing to notice is that bonus damage is not counted in the damage reduction. Damage gained from strength for example is negated by the spell while damage gained from monk's crushing blows or items is kept meaning the attacks can go over the 20 damage. The speed of attacks is not altered by the spell. The "it can hit multiple opponents" part doesn't mean your attack is a multi-shot or anything and probably refers just to the ability to shoot more than 1 time.

Thus, it is best to use this spell with a high speed and low strength hero as the damage gained from strength is cancelled out. Crushing blows from the monk class or chieftain class works and can make the attacks very strong turning your hero into a mini ranged titan. Race specific attack modifiers such as daemonslayer or demolition (or assassin or weaponmaster) don't work with the ice attacks. Vampirism from the undead hero doesn't work with ice attacks although the plaguelord's leech does work when enemies are killed by the ice floe. With the massive range ice floe provides, enough range to kill ungarrisoned towers, using leech is an effective way to regain mana fast from the safety of the backline.

All in all this is a very interesting spell that you can abuse to create an actual ranged hero. 10 points of crushing blows gives you bonus 20 damage while 10 points in ice magic gives 15 damage and a bonus 30 second duration (while upgrading the rest of your ice spells). It's best to use the spell with a high attack speed and a combat stat of 25 as ranged attacks don't benefit from a combat stat any higher. A plaguelord ice mage is also interesting as he can abuse the range of his ice attacks to mana farm very effectively allowing him to summon hordes of daemons. The massive range the spell has can be abused by heroes more oriented towards a support role to allow them to still partake in combat instead of sitting around their base all game long although investing a lot of points into ice magic would hinder their support abilities.