Talk:Heroes/@comment-93.219.59.157-20140423203310/@comment-79.201.100.126-20140425121709

Doing some "random hero battles (lvl 50)" and some math will yield answers like this:

The base attack is  1 attack per 1.1 seconds @dex_lv = 1 so 0,909 attack per second. With an increase of dex, you'll hit faster about 0.016s. The maximum attack speed or minimum time to attack is 1 attack per 0.4 seconds, 2,5 attack per second. This value can be gained around 44 points spend in dex or the use of increase attack speed items (+%ias).

Please note that rising the dex value higher still gives you the benefit of increasing you movement speed, resistance and armor value!

@Weapon Speed and campaign boni stuff: if remember correctly, +%ias (increase attack speed) is calculated after your heros "attack speed" i.e: you have an hero attack speed of 1,0 attack per second, you have a hammer - 30% and playing campaign with +50% --> you will attack @ 1.2 times your hero attack speed (up to the limit of 2.5 attacks per second).

Example: you have a high dex hero with 0.4 seconds hit rate (2.5 attacks). You give him the uber hammer (Golem hammer with 25 crushing + 50 against buildings but -50% ias)

This will reduce you attack speed to 1.25 attacks in normal game (not campaign). you will do hero strength+combat boni (like + 2 damage, tauren stuff) + 31.25 damage against enemy armor value and hero strength + boni + 93.75 damage against buildings.

of course - just taking an royal rune sword (25 damage, slashing) will yield in 62.5 damage against anything - but it's damage time is slashing and this type is reduced by building armor and some hero skills.

Also: crushing damage stuns your enemy on crit hit. slashing is good for crowd control.

On the other hand using a trigger weapon like "Blackfire Axe" with 25 slash and 5% wildfire lv1 (50 fire damage within control radius) might result in a temporary damage boost of hero damage + boni + 62.5 slash + 50 fire = x + 62.5 - armor + 50 fire -resistance...

As for unit attack speed - the limit is also 1 attack per 0.4 seconds @ moral lvl 60.

This can be reached by investing about 120 ! points into charisma. But take note: raising you race moral value (like "knight" or "dark elf") will count as 2 points in moral, while leadership only counts as 1 point but for all races. Spending 30 points - charisma points/2 into the "race moral" skill seems to be do-able on a lvl 50 limit.

As always: raising the moral value higher will result in higher movement speed and combat abillity for your troops....