Talk:Development/@comment-14486206-20130907195639/@comment-5395153-20130911211331

I think Berserkers are fine where they are. Imo, giving them almost negligible spell effects would make them harder to micromanage. I've gotta say the Dwarf Lord could get insane with Foresight. I can imagine that charging into battle with a load of drunk dwarves and giving them another 2 combat to their already high combat stat would be a bit good, but as you say highly suitable :). I think I'd like to get the code and mess with the hero resurrection balancing (heck, more like try to get hero resurrection to work at all lol :S ) and the removal of the convert ability from generals (or change their availability so that only a certain amount can be owned at any time, but I'd prefer the removal of their conversion ability so I can merge generals into normal unit rosters again, particularly so with the Imperial Mages) before adding anything onto generals for the moment :).

The Summon Mana I, Dwarf Cleric and Dragon Boots upgrade ideas all sound great to me :). Thankfully there's also a couple of spare Dwarf unit models from Warlords Battlecry 2/1 as well so that shouldn't be a problem.