Board Thread:Development/@comment-26393217-20170201131119/@comment-24722167-20170516145453

Oh cool about the blood. I've never really tried looking for it and just assumed it was buired within the animation flags. The .ANI files usually control how the unit is drawn, such as how big their sprite sheets are, how many frames, how many animations, what visual effects to apply, how big their interface image is, the size of their selection ring etc.... So I didn't think something like blood would be thrown in there.

But then again, you do get animation handling values in the .ARM files as well, so I should have expected it. lol