Talk:Undead Researches/@comment-26393217-20150529164140/@comment-26393217-20160418194219

(v1.03.25)

Hello. For what it's worth, I took note on some numbers while playing Knights again A.I. Minotaurs. I could have commented on the Knights research page, but the discussion I remember was here.

So far, I've thought that you had to play with the editor to get some numbers about the combat mechanics (and that's why I haven't tried), and it seems that's not necessarily the case. (map: Treasure Hunt#1, Dragons Maze in vanilla campaign; I camped a few low-level knights next to the last enemy arena, and used Pause between each strike)

Before Paladin research:

Lvl 3, Cbt 13, Dmg 34 Knight vs. Lvl 3, HP 90, Armor 7 Axe Thrower: 90 -> 60 -> 30 -> Dead Lvl 3, Cbt 13, Dmg 34 Knight vs. Lvl 3, HP 100, Armor 7 Minotaur: 100 -> 87 -> 74 -> Cleaved

After Paladin research:

Lvl 3, Cbt 13, Dmg 34 Knight vs. Axe Thrower: 90 -> Dead Lvl 3, Cbt 13, Dmg 34 Knight vs. Minotaur: 100 -> 36 -> Dead; 100 -> Dead Lvl 4, Cbt 14, Dmg 36 Knight vs. Axe Thrower: 90 -> 58 -> Dead; 90 -> 22 -> Dead; 90 -> 22 -> Dead Lvl 4, Cbt 14, Dmg 36 Knight vs. Minotaur: 100 -> 32 -> Dead

Lvl 2, Cbt 14, Dmg 42 Champion vs. Axe Thrower: 90 -> 10 -> Dead Lvl 3, Cbt 15, Dmg 44 Champion vs. Axe Thrower: 90 -> 50 -> Dead; 90 -> 50 -> 10 -> Dead Lvl 3, Cbt 15, Dmg 44 Champion vs. Minotaur: 100 -> 60 -> Dead; 100 -> 16 -> Dead; 100 -> 60 -> 20 -> Dead Lvl 4, Cbt 16, Dmg 46 Champion vs. Axe Thrower: 90 -> 2 -> Dead; 90 -> 48 -> Dead Lvl 4, Cbt 16, Dmg 46 Champion vs. Minotaur: 100 -> 58 -> Dead

Lvl 3, Cbt 20, Dmg 54 Lord vs. Minotaur: 100 -> Dead; 100 -> Dead Lvl 4, Cbt 21, Dmg 56 Lord vs. Axe Thrower: 90 -> Dead; 90 -> Dead; 90 -> Dead

While these very few numbers are by no means true statistics, they seem to confirm the patch's original help file: Paladin: Knights and Lords (not the Champions) deal double damage (and not only against evil foes, as I've thought).

Indeed, putting the seemingly criticals asides, we see that a "so-thought" Paladin Champion performs only slighty better than a non-Paladin basic knight, due to its 30% better nominal damage. A Paladin knight deals almost always 60+ damage to those non upgraded minotaurs, while a Paladin Lord deals 90+ damage, to be compared to their respective 35 and 45 average nominal damages. For that purpose (nominal damage), the Paladin Knight appears to be slightly better than the "not so Paladin" Champion, imo (should need more numbers, I know).

When I can, I try to do the same simple test with Grand Paladin, Torture and Fallen Knight (with more numbers).