Talk:Bugs/@comment-26393217-20150529001835

Some comments:

Combat-3: Critical cleaves from flyers. Not only that, but I did experienced several times an enemy pterodactyl or eagle _attacking and killing_ a poisonned or badly maimed ground unit (no allied building nor flyer nearby). It looked as if the AI would know that a critical would be drawn just now, and would "attack" the ground unit whereas it wouldn't when it knows only 1 damage would result. Usually, we never see an AI pterodactyl or eagle attacking a ground unit. Now, I'm not sure whether it's because they can't or because the AI knows it isn't worth...

Powerups-2: Dark Dwarven "Engineering" research. As the text tells, it affects the "buildings already on the map". If a level 1 Aerie/Nest/... is on the map, then it gets +25% HP, and if a level 2 Aerie/Nest/... is on the map when "Engineering" is researched, then it gets +25% HP. Thereafter, when this building is upgraded to next level, it gets the fixed HP addition, no matter the "Engineering" skill is operative (and operates on every new build structure). That means that a level 1 Aerie (300 HP) upgraded to (300+75=375 HP) will end as a (375+200 = 575 HP) level 3 upgraded Aerie. A (300+100=400 HP) level 2 Aerie upgraded to (400+100=500 HP) will end as a (500+100=600 HP) level 3 upgraded Aerie. A (300+200=500 HP) level 3 Aerie will be upgraded to (500+125=635 HP). You end the battle with 575/600/625 HP level 3 upgraded Aeries... The same occurs by the way with the "Engineer" Hero skill, when the Hero levels up during a battle. Just because you add one point in this skill, you'll get on the map, say: some Fey towers with 198 HP and others with 201 HP, and some 708 HP walls and others at 726 HP (without the Dark Dwarven research, only the Hero skill).

Combat-9: I'm not sure if this is a bug: you could consider that a tower that is destroyed by an "explosion" would have its defenders more damaged.

Combat-10: Is it really a bug? This could be interpreted as those units having a minimal range of 1 (instead of 0), and that could be quite realistic given those weapons.

Text-11: Dwarven Crossbows. I'd say this isn't a bug at all. Looking at the effects (as read on screen), those crossbowmen are just considered/counted as advanced/veteran units, like most of the ranged spellcasters and all the ranged generals. Basic archer/ranged attacker means +1 range & +10 damage. Advanced archer/ranged attacker (or a general) means +1 range & +20 damage. The text only reflects that the crossbow is the only advanced archer of the game (the Moonguard is a general), and still, he's not tagged as an advanced unit. Perhaps the text could be changed from "counting as 2 archers" to "counting as an advanced unit".