Talk:Bugs, Issues and Support/@comment-5395153-20120820225323/@comment-87.115.255.149-20130225000824

Vampirism seems to be working :D (checked with Vampire on a couple of Swordsmen), there's only a couple of hitches with it - the hp drained can go past its maximum hp, and it works on undead/siege/golems/buildings etc.

Weirdly Peasants produced whilst a building is under construction or being repaired don't count towards the unit cap (checked with Knight Tower and Garrison whilst Peasants were being produced), but the unit cap works properly when Swordsmen or Kobolds (another test via Orc Towers and Battleyards) are being produced. I'm not entirely sure but the problem could be triggered by building a Knight Tower.

More than 260 items crashes the game at present

Buildings have got their resistance to arrows back (checked with The Forestmaster), awesome :).

The Monk's Swiftness ability is working too (tested with level 100 and level 50 Minotaur Monk with almost max points put into Swiftness).

Thanks and keep up the great stuff :)

Edit: Aww nuts got logged out :( sorry.

- Joe the Bartender

Edit a bit later: Hang on a second, I think the Vampire in the test scenario I made is taking attributes from the previous vampirism ability (didn't know that was stored in the scenario data although I guess it makes sense since unit stats seem to be i.e the campaign where Ogres are still resistant to crushing. Just tested a Vampire vs a Reaper and the Vampire wasn't draining HP from it). On further testing it seems that Vampirism can't be used on the Reapers in the campaign, but I went on a random map with a vampirism hero and he was draining hits from mines.

The peasant problem seems to happen with the Empire too, but this time it occurred when I built a Barracks instead of a Tower (Pikemen were taking up 1 army point fine, seems to be a Peasants only problem).