Talk:Empire/@comment-68.45.135.156-20130701022657/@comment-5395153-20130702011141

I haven't got around to writing any content on this page yet. If anyone can help fill in the holes that would be great.

Personally I'm not sure about an Empire Sage. Whilst the 3XP bonus per point to Mages via the Mage King skill is decent in 1.03, it got nerfed down to 2XP per point in 1.03.24. By level 50 an Empire Sage will be spewing out Mages with around 120XP (with around 45 points in Mage King). Whilst that sounds pretty great - Mages are inaccessible until keep level 5 (4 for White Mages though they aren't as directly powerful as Red or Black mages). If the Empire Sage can hold out until keep level 5 with a poorly invested Divination Magic, it could be a good thing, but considering other race/class combos usually come into effect much earlier I don't think it's a viable combo, even when splitting the points inbetween Divination Magic and Mage King (usually levelling up Divination's Telepathy provides a greater general effect. That said a cut to Mercenary costs via Comprehension and the Mercenary research as you say is good, but I can't help but feel that a Merchant or Bard is probably a better choice for that effect since the Empire Merchant/Bard can eventually get free Mercenaries every 10 seconds (around 5 seconds when the Mercenary research has been completed). Still, I suppose an Empire Sage may be possible, though I wouldn't recommend it. Hopefully in 1.03.25 the Mage King skill may either effect all spellcaster units or give +3XP per point or maybe even both.

Don't let any of my rambling distract you - if you think it's good, give it a type up :).