Talk:Game Mechanics/@comment-6615988-20130220142148/@comment-5395153-20130220180754

To the best of my knowledge (honestly haven't had much experience with the melee class builds, possibly Kazandublademaster may be more able to help since he's been playing around with the Warrior), I'd say aim for a minimum of 40 combat (as by then that's double the amount of any producable unit other than Titans). I'd say pour points into Strength rather than Ferocity to get high combat just for the extra damage and most importantly the extra health and once that's been achieved, pour all the rest of the points into Dexterity. Early on Ferocity would be a better choice (to allow the hero to dodge melee attacks and hit stuff better, which gives the hero a greater ability to survive melee confrontations early on) but not many points will need to be invested in it as the Strength stat will most likely give all the combat needed later on. Other than that, I think Mighty Blow should probably be spammed a lot (once the hero has around 40 combat). Hope this helps a bit.