Board Thread:Development/@comment-26393217-20170201131119/@comment-176.130.60.87-20170506134557

Hello Joe,

I'm almost done with collecting the data of the .arm and .bui files. Some bytes are still obscur to me. Could you confirm my feeling that some of them are relics from past WBC and are no more used in WBC3? I mean, one byte (unit race and alignment) seem to have been overriden by the Army.cfg (all late units have it at 00). Also I failed to locate the Armor and Resistance bytes for buildings (well, I have two candidates but drastically changing their values seem to have no effect).

Also, after finding out that some of the proposals I list in my blog are already implemented in The Protectors (e.g. sound bytes), I've listed all that I could copy from the various TPC changelogs. All in all, they amount to more than 200 changes that could be "backported", not mentioning those that could be as well, but I don't know they could. Some of they look so obvious now that it's like they could have been implemented years ago. Others ar simply appealing.

Do you know why the psychic effects are nerfed? Is it because the resistance system has been modded or if it's welcome that they don't impact the gameplay too much? I mean, would it make sense to nerf them outside of the nex TPC settings and gameplay. I need some expert advice here.

On the same note, why Max Mana is reduced for nearly all units? Is it because regen rate was modded, mana costs were lowered, or it's welcome that spellcasters don't impact the gameplay too much?

And is it safe (balance-wise) to also backport unit costs' and items' changes? And what about the reduction (down to 10) of elven archers' damage (because of Bowmaster?)?

Finally, what about those old plans you speak about? If it's only some hexediting in data files, I could do the work, but I am a goofy as far as graphics are concerned.