Talk:Healer/@comment-79.65.78.142-20151029163403

One part 'How am I doing this wrong?' One part 'help?', one part rant. Mix well.

A Healer seems to be your best initial bet for making any type of fighter-mage.

A Hero is going to have to wade into combat sooner or later. Gear that improves you in combat seems to kill your casting chance. The result is you need INT and Ritual if you want to cast anything even if you didn't have anything making it worse; you can't afford spell failure should you choose to cast. But you also need Combat, because Combat is directly related to hit rates. So you want Strength, Ferocity, or both.

The thing is, a Healer doesn't necessarily need to invest in the higher levels of spells, because of Elcor's Aura being able to boost those spells.

The result, I find/feel, is something like a Minotaur Healer runs the best of both worlds. A Demon could also pull it off. A Paladin might have the combat tools to fight from the off, but you wouldn't want to rely on him actually casting anything. Which almost negates the point of having the spells in the first place.

Am I completely off base? More important, if I am, tell me why?