Talk:Reaper/@comment-5.172.255.115-20170831115457/@comment-26393217-20170904125852

Have you ever considered trying the unofficial patches?

Granted, they were mostly made for multiplayer balance considerations, but they corrected several errors and bugs as well (e.g. vampirism), and introduced nice features (e.g. attunement of elemental spells according to the weather, a new magic sphere, a new class...). Next to everything is tunned up/down, starting with the leveling-up process for heroes (e.g. fighter classes are made sturdier than mage classes). For a solo player, the main change is that creatures summoned by spells don't last forever (except when put into a mine). Frankly, I find it makes the game more subtle. Instead of building an OP army of dozens of high level summons, you can generally use but a handful of them to assist your army (or more, if your units are summoners too). You get accustomed fast, except if spamming summons is your favorite strat against the poor AI, or in MP. The other main change is that the generals are now all produced at the level 5 keep (to prevent spamming, again increasing the game's subtleness).

Just read the changelogs (v1.03.21 to v1.03.25).

As I'm on the way to compile a last patch (mostly cosmetic), you might however want to wait for it, as it should have stronger generals (and generally speaking, your retinue units should become "obsolete" (=different) as compared to v1.0.3.25 units _ your v1.03.25 heroes could be kept, however).