Talk:Bugs, Issues and Support/@comment-5395153-20120820225323/@comment-5395153-20130213232856

Given it a quick play with the lvl 100 monk and a vampire, seems that the attack speed of all heroes has been decreased or something, the monk was getting in 1 attack every 5 or 6 seconds. Haven't tested the negative resource thing but the info box at the bottom of the screen told me at -1 merchant skill there was a 49% extra cost (even though there was only a 0.6%ish extra cost on buildings and units as normal). Vampirism doesn't seem to be doing anything yet :( sorry.

Edit 19/02/13: Is it possible to remove the 8 bit item limit? Would be great to include plenty more balanced and interesting ones for all the classes that got missed out etc :). Seems if I go from 256 to 260 items, all hero stats go haywire whilst if I go past 260 it won't start a battle and will always crash beforehand.

Edit 21/02/13: Hit the unit/building ID cap for my side or whatever it is (making me incapable of producing units or constructing buildings), lost the game because of it as the AI was still rolling plenty of units off the production line and into my base :(.