Talk:Illusion Magic/@comment-37.190.37.70-20161206004919/@comment-26393217-20161208093058

Yes, for what I remember from last time I played v.25, damage were the same, plus critical effects. I'm not sure for the HPs, however. The general problem with illusionary units is known and listed somewhere. I read that it's a side effect for having made those illusions be taken for real by the AI or the human player, because a human player could see the unit inflicts but 1 damage with the help popup; having 10% of normal HPs was the same spoiler (except when the illusion is a weak unit and it looks natural it can't hit its target). In previous versions, the sole purpose of the dragon was to inflict terror, both per ability, and by destabilizing a human player.

The solution, in order to display what looks like a healthy, normal unit, has to be hard-coded, I fear. Now, it could very well inflict crits, imho. Full damage is too much, but only 1 is too obvious. 10% of damage, perhaps? And against buildings, then?

For what I remember, it's the same with the illusionary warriors: very useful to mob a titan or a hero while your ranged units are pounding it (your screen lasts as twice, for instance).