Board Thread:Questions and Answers/@comment-26393217-20160405103359/@comment-24722167-20160405110724

army.cfg is actually just a text file. So if you're using the Unit Editor MFC, then simply just export the file and manually open it with something like Windows Notepad.

1. Elven Hunters are tagged as High being a High Elven unit, which is why they aren't affected by weather in the same way as the rest of the Wood Elves. This can indeed be fixed with the army.cfg. Once you look into it, you'll see a tag that defines what race each unit is. High Elves are "E" and Wood Elves are "W". You'll just need to change their E to a W.

2. Reapers and Summoners not being affected by certain Daemon upgrades is a source code issue - the source code states which units are affected by what upgrades. However, the army.cfg decides who is an extra-planar creature and thus who can be banished. Each unit has a specific entry for whether they're an extra-planar or not. Again, once you look at army.cfg through a text file, you'll see where the tag is.

3. You must be playing with 1.3.24? or another fan patch / mod as Spiders and Queen Spiders are not a Swarm unit and were never added to the Swarm race in any official version. However, what units a race starts with is set via the source code, so army.cfg won't help you here.

4. Correct - missile units that arern't tagged as a missile unit do not have their combat stat halved when in melee. It also affects what bonuses towers gain when these units have been garrisoned and also allows them to be affected by universal melee damage upgrades, such as Weaponsmith and Mithril.

5. Unit flags and tags are indeed planned to be documented on the wiki in the Game Mechanics section under the relevent sections. I just haven't got around to them all yet. :)

6. The source code determines what "animals" Minotaurs can eat to regain HP, so you can't just make Bats edible for them with army.cfg.

Oh and I do also have plans to add some "modding" pages to the wiki as well, but they'll come once everything else has been done. Although, I was contemplating adding the technical data for map tiles in the terrain section, so players would know how to make their own map tiles.