Lightning Hawk/1.03.25

Lightning Hawks are considered as basic missile fliers. They are better than the majority of basic fliers when it comes to offensive power, but also one of the more costly. However, that doesn't make their damage output great by any means, they're still only below average at best when compared to the rest of the game. They also can only attack grounded units which leaves them vulnerable to all other basic fliers. One of their asset is their vision range that makes them great scouts.

=Factions=

Barbarian
Although Lightning Hawks possess that unreliable electrical projectile, their combat, when also improved with the Training research, allows them to hit infantry more often that one would assume. The attack type allows them to hit units on their resistance, giving the Barbarian race a little more coverage for enemy targets. However, Lightning Hawks can only attack grounded targets, something that the Barbarians wish were the opposite - their electrical attacks could have helped the Barbarians against Archons if they could hit aerial targets. They also only have a short range of just 4. These elements really are what hold the Lightning Hawk back from being a decent second missile unit for the Barbarians, and relegates them into being only additional support to combat grounded physical-resistant units, such as the Undead Knights, or supporting Pegasi when performing ambushes.

Benefits from Training, Eagle Eye, Magical Tattoos, and Bloodlust researches.

Fey
Serves as Fey basic flier. Has good offensive power but cannot fight other basic fliers. Although the Fey have other good scouting units (Sylph, Sprite, Pixie), it may fulfill the role of an early, flying scout, a distant mine destroyer, or a ground-swarm killer when used in mass. Also, its cost in crystal is low.

Benefits from Panoply, Lore, and Eagle Eye researches.