Board Thread:Development/@comment-26393217-20170201131119/@comment-26393217-20180926133418

Hello Joe! I myself quit playing the game around February, and have been busy playing and translating another game since June. I can and will return, but it must be nearly on a full time basis in order to complete the work.

As for the Elephant, I'd say that they took the unit that looks the most closely to an Indian elephant handler... you know, with the loincloth.

What do you think about small desert centipedes for TPC, instead of spiders? Keep the eggs with but one single unit and not two.

As regard to 1.03.26, it's in the same state as back in December, 2017 (i.e. my posts from November above). As far as I remember, I made good use of all the material that you modders and balancers lend to me. The ToDo list should be as follow (keeping it realistic, e.g. no new models).

- Units and buildings: besides reconsidering the bones left by units(see your last post on the topic), I need to check vision ranges: Should bulls be short-sighted (like irl bovines)? What penalty for wearing a helmet? Are Orcs and heavy cavalry that much short-sighted? Should keeps have a more variable vision range (5 values), etc?

- Campaign: I need to translate some new dialog lines in .nis files; I added race/class/alignment-related lines in French to virtually every existing.nis file (I didn't add such .nis files to maps that haven't one already).

- Quests: although texts are reviewed, I didn't completed my pass through the data file, to check conditions, rewards, names... It's quite a tedious work, and Kharn added so many quests!

- army.cfg, building.cfg (+ items.cfg): As I can't extract nor repack those files, despite having loaded my old Windows partition with gigs of Microsoft libraries, I may end into releasing a text version, made up from extracted v1.03.23 files while peering at v1.03.25 from outside the archives. The downloaders would only need to use them to replace the originals in their own v1.03.25 archives. They would also play test them as I won't be able to. Though, there's quite some work: changing tags (as per v1.03.26 and TPC changelogs), correcting the messed-up order for research icons in  research and production buildings frames, delaying one tier upward the production of Fey units by the Wood Elves (last correction was very extreme!), adding some logical prerequisites (e.g. Foundry for any armoured Dwarves).

As you can see, it's more than half-completed. I only have to focus fully on WBC3 again. :)