Board Thread:Questions and Answers/@comment-26393217-20160405103359/@comment-5395153-20160510152127

The Elven Hunter bug seems to've been missed in 1.03.25. It is definitely fixed in the Protectors though.

Aye, the War Dog is pretty huge and deadly. Perhaps they would be more fun as a small swarm unit, kind of like a stronger Spider accessed at keep level 1 (but without poison and at a higher cost)?

I can only assume the Doom Knight size was done so that I2 felt better about it being able to hit air.

The Ancient Treant size was also missed in 1.03.25.

Seems like stuff that transforms Infantry are the only things which effect that flag (if it does). Otherwise, it doesn't seem to do anything.

The titans were also missed in 1.03.25.

The cache field is used to cache the unit's sprites pre-game so it doesn't need to load them whilst playing. It's extremely useful for large units, which would normally slow the game down an awful lot if they hadn't been cached. There are also a couple of incorrect cache lines in 1.03.25, but these have been corrected in the Protectors.