Talk:Dark Dwarf/@comment-72.197.37.99-20130525184456/@comment-5395153-20130527131325

Back in WBC2 I'd 100% agree because the Electrical and Cold damage types didn't exist then so Hellbores did magic damage, which the Fey simply resist... However since the addition of the new damage types Hellbores have now got Electrical which makes them at least a little bit more threatening to the Fey, but it still is as you say - Lightning Hawks are pretty much the number 1 counter to the Dark Dwarves. It will force the Dark Dwarf player to use loads of flying units which in this case will be Firebats and Wyverns.

Faerie Dragons can be fairly easily picked off by Hellbores and maybe some Firebats but I agree enough of them could cause some nasty problems for the Dark Dwarves.

Barbarians... probably don't really have the same advantages as the Fey do with their Lightning Hawks so are much easier to counter, their ground forces are almost negligible due to the Piercing resistant Golems (and they are upgradable and are generally tough anyway) and Catapults (as long as the Dark Dwarves make sure they don't leave any siege weapons behind their main forces otherwise the cavalry would just pick them off).

The Swarm's basic forces are similar to the Barbarians in that they are fast and can flank any straggling siege weapons, but both Scorpionpriests and Scarabs are not only outranged by Dark Dwarf siege weapons, but they are outpowered by Hellbores and Catapults and even vulnerable to the latter. Plus, their early game against Dark Dwarves is pretty terrible - Husks are not enough, Scorpions get squashed by Golems (there may not even be a better counter to Scorpions as Golems are resistant to piercing whilst Scorpions are vulnerable to crushing) and poison is useless since nearly all Dark Dwarf units are immune. If they do manage to live past the early game, Scorpionpriests are probably the best bet against Dark Dwarves (aside from Dragons, but even those can be countered by Hellbores and some fliers) as they kill the Golems nicely and can summon Fire Elementals to help, but an enemy army containing only Golems and Catapults/Hellbores may push the Scorpionpriests beyond their limits...