Talk:Shaman/@comment-68.134.44.223-20160213150127/@comment-5395153-20190330024653

Other race/class combos are better choices to help out the Fey's early game. The Assassin for example is near-uncounterable because of Invisibility, whereas the Merchant practically gets rid of Gold and Crystal costs, which most Fey productions cost. Yeah the Merchant is vulnerable to rush builds (but not map control builds since the Merchant can sit in a Tower and still generate more resources than an entire map), but it has an indomitable mid-late game.

Wildfire is powerful but it has two serious flaws. Firstly, because it uses projectiles, the accuracy of the spell is determined by the caster's combat stat. That can be rectified by items but there are then a couple of issues with that: a) you're using an item just to make a spell work whilst everyone else is enhancing what already works, which means their spells will be stronger or have more discount or they'll be generating more mana or they'll have more spell range etc and b) competitive tourney ladders don't usually allow items. Secondly, Wildfire uses the worst projectile type in the game: the lightning bolt. It gets through targets and is useful against buildings, but due to a couple of bugs it struggles to hit units. The first bug is that lightning bolts can't hit targets even if they land within the same cell as the target - they have to be far more precise than any other projectile. The second is that lightning bolts which miss their initial target can't hit another even if it should. Wildfire is powerful and very satisfying when it connects, but it can be unreliable at times because of these issues.