Talk:Development/@comment-26393217-20150609091817

Hello, I'm still reviewing v1.03.25  while localizing it into French.

v1.03.25 quest.cfg bug:

One of the new quests has got a typo or some inconsistency, and I couldn't test in game so far.

[BMSH_137_NAME] Restoration

[BMSH_137_CMPL] >It contains 880 gold<

[BMSH_137_REPT] >containing 850 gold<

Also, here's a suggestion about the unit attitudes' icons:

Magical Fallback 50% got  the "staff" icon like the other magical attitudes (save the defensive one), whereas Magical Fallback 75% got the "question mark" icon like all the other fallback attitudes (Fallback 25%/50%/75%). For coherency sake, I'd suggest to use the "question mark" icon for Magical Fallback 50% as well. I figure that the proper .uai file is to be hex-edited.

v1.03.25 UAI files & names.cfg:

Now, on the translators'comfort :). The new unit AI files are in English, of course, and their localization wasn't taken into consideration, I believe. The original ones are found in the game.txt file (around line [0540]), while the next ones are in the names.cfg file (after line [880]). But the newest ones must be hex-edited outside of the /english directory, which may be tricky, and not to the proper way to behave, I think. Hence, I'd suggest to include the following lines into the names.cfg file. So far, it's worked fine on my install.

Between (for instance) [CUAI_DESC_FALLBACK25] and [CUAI_NAME_MAGICATTACKER],

Insert:

[CUAI_NAME_FALLBACK50] Fallback (50%)

[CUAI_DESC_FALLBACK50] blahblah

[CUAI_NAME_FALLBACK75] Fallback (75%)

[CUAI_DESC_FALLBACK75] blahblah

[CUAI_NAME_MAGICFALLBACK50] Magic Fallback (50%)

[CUAI_DESC_MAGICFALLBACK50] blahblah

[CUAI_NAME_MAGICFALLBACK75] Magic Fallback (75%)

[CUAI_DESC_MAGICFALLBACK75] blahblah

[CUAI_NAME_MAGICRAMPANT] Magic Rampant

[CUAI_DESC_MAGICRAMPANT] blahblah

the "blahblah" strings being the same (if not localized) as in the corresponding .uai files. Of course, if other English custom unit AI files were to be added by any player, it would be up to him to alter its names.cfg file should he wish so, though it's not mandatory when those files are written in the final user language.

Lastly, I would point out that, in the names.cfg file, 105 [FEAT_NAMExyz] and 40 [EVENT_ABCD] entries are not used by the editor (anymore?). It seems that now, xml files are directly used to define and name those features and events that appear in the editor's GUI. Now, this xml files are to be altered in order to localize the editor, but I don't know if it was the case already with v1.03.23.