Board Thread:Development/@comment-26393217-20170609202750/@comment-26393217-20171126105857

Thank you for the input Joe. Let it be as you say. For the moment, I'm not satisfied with speeds which are not very differentiated (the Knights level up very fast and end with 1 or 2 Spd difference between each other at level 5). In order to get truly fast cavalry, I need to slow down the heavy cavalry (and some fast infantry), nearly reverting to v1.03.25 speeds... All this to barely increase the span of values from 10 to 11 only (at level 5).

I made upgraded Nightmare as fast as an Unicorn. I pushed the max speed toward the 30, where the difference in speed is less palpable. As I noted above, being very fast protects against debilitating spells and effects, at least.

Frankly, all those adjustments about speed is for two main reasons: - a cavalry squadron is able to chase any infantry (save for a few Fey and the Goblin). - a light cavalry squadron is able to hit heavy cavalry and run back to its base.

Note an interesting side-effect (and a balance concern?) : becoming faster is interesting against ranged units and towers, because this reduces both the time to come at close range, and the accuracy of said ranged units.