Brewery/1.03

Dwarf
Dwarves are painfully slow, but as if by magic, getting them drunk makes them faster! The Brewery is responsible for this productive, if not crude, act, as well as producing their Titan (as of 1.03.1 onward). Unfortunately, everything obtained from the Brewery requires a decent amount of gold, so you wont be obtaining the skills easily. Further more, the Dwarven Brew ability requires 20 gold per unit to activate, so even after getting the skill, you still have to battle the gold resource to get it to function. Because of this constant devouring of gold, it is usually best to get the three Morale skills first.

Other than production of four skills and the Dwarven Titan, the building is also required for the production of Berserkers, so there is a need to keep it around after obtaining everything from it. The building is not particularly big and doesn't have any reoccurring units produced from it, but you'll still need to be careful of where it's placed due to producing King Khalid from it, who can easily get stuck in tight bases.

=Trivia= -Due to an oversight by the 1.03.1+ team, the Brewery does not prevent defeat despite being able to produce King Khalid. (Typically, any building that can produce/summon units, or attack/convert prevents defeat)