Religious Sect/1.03

Ssrathi
Most races get access to their spellcaster units in tier 4. The Eleven races originally defied this rule by having them accessed at tier 3, but then came the Ssrathi who broke yet another mold. The Religions Sect produces both the Ssrathi spellcaster and their general (who also is a spellcaster). As the Snakepriest also doubles as the Ssrathi missile unit, you are pretty much forced to produce them. Fortunately, they're a great unit once upgraded in tier 3 and can even solo enemy bases by themselves. But, until then, they remain a little underwhelming, not to mention that they are quite costly and have a long build time. The build time issue can be circumvented by building more Religious Sects, which, like all Ssrathi buildings, are quite small and can easily be placed within your base grounds without much hassle. Although Religious Sects can produce Nagas later on, you'll still spend most of the building's time producing Snakepriests, so you wont really need to build anymore Religious Sects than what you find comfortable for a Snakepriest army. Also, since both units that are produced are spellcasters, you therefore might want to set the building's attitude to Magic Defender, so the Snakepriests and Nagas are automatically set to Magic Defender, too.