Board Thread:Development/@comment-26393217-20170201131119/@comment-26393217-20170508113256

Thank you for answering. I think I won't find new bytes anymore by simply comparing their existing values, and that drastically changing values could be a waste of time, given I don't even know wether those bytes are active or not.

My candidates for buildings' armour and resistance were 0x24, 0x28, or 0x2E. Other unidentified bytes are 0x40 - end, save for 0x96-0x9B. I'd have a question if you know: what's the purpose of bytes 0x9A-0x9B? They copy bytes 0x3E-0x3F which is the building's rectangular "footprint" (preventing to build closer, blocking land units, controling how much squares may be hit?).

As for .arm files, I lack bytes 0x1A-0x1B, 0xCC, 0xF8-0xFE, 0x102-0x105. Byte 0x6C seems to be Skill Level byte, active for builders, no more so for XP-draining and vampiric units. Byte 0xF6 seems to be Default Stance byte, except that only 00 value leads to 'Coward' attitude, and all 03 values (presumably 'Aggressive' attitude), or any other, lead to  a default 'Defensive' attitude.

Shadow file, Attack Speed, Blood Decal, Soul... bytes remain unidentified. Not that I need all of them (except blood colour and soul), just out of curiosity.