Talk:Minotaurs/@comment-189.221.46.157-20130817015138/@comment-5395153-20130819124942

It may be useful to put just a couple of points into Ritual. Depends what you want to do though, cast higher level spells with a greater chance of success or strive for the most powerful Pyromancy spell levels available. Usually when there's an effect added on such as Level 3 Resurrection, the player may want to try and get Level 3 spell casting success rate very high before moving on to the next spell level.

I would say that a Minotaur Pyromancer would want pretty high combat (around 20) if you're going for the Fire Missile skill or if you use Hand of Flame a lot. As an alternative to Ritual, it may also be possible to put a point into Arcane Magic to use Concentration. If you're into summoning Fire Elementals, going for either Ritual or the Concentration spell seems decent to me (there's also some other goodies available in Arcane too such as Enervate and Mana Leech).

I'm not sure whether the new patches can deal with really high level heroes, but back in 1.03 there were some bugs with them. In the Skirmish panel, the Temporary Hero Level can only be a maximum of Level 50 and the AI hero level can only be a maximum of Level 50 too unless the player's hero is higher level than that (in which case I think it may be anything). I'd recommend staying at Level 50 just in case.