Shooting Range/1.03

High Elf
By tier 2, the high Elves have already got their archers on the field, but it's tier 2 where they can be upgraded. The three upgrades available to them are the typical archer ones, but Longbows (and especially Moonguards) are decent units to begin with. These upgrades makes those units amazingly powerful and capable of razing unprepared enemy bases alone. This would normally make the Shooting Range top priority in regards to what next to be built if it weren't for the Merchant that also becomes available to the High Elves in this very same tier.

The Shooting Range itself is just a typical, standard building with nothing note worthy about it, but it's those upgrades that it researches that makes its name known. It also produces Manticores at tier 4, but there never really is much of a need for them so multiple Shooting Ranges are also not needed.