Talk:Alchemy/@comment-95.155.98.5-20131206230435

hey there, I was thinking lately that alchemy isn't magic sphere per se

technically alchemy isn't about creating magical stuff out of thin air, but transmutating and changing objects, so here's the thing:

how about make alchemy spells cost resources instead? using mana for transmutating and creating golems/items/potions seems rather silly. I believe some of the balancing problems for alchemists heroes could be solved by giving them small bonus to generate resources

I mean, right now alchemy is pretty much used only as supporting/secondary sphere - while some spells are really, really useful, golem spells feel like a parody of summoner (you don't get more bronze golems on higher levels of alchemy, try comparing that to let's say summoning elementals or demons, which at higher levels not only come at higher numbers, but also with bigger levels)

so my idea is, complete overhaul of alchemy, because while this would definitely cause some balancing issues here and there, it would definitely bring more fun and versality to the game

of course spells like charm or acquire do not create anything per se so maybe spells like those two could stay as the "mana spells"? I didn't really give it too much thought yet, but it would definitely make archmages and other classes with available alchemy (if there are any)

just think how fun would it be to harass other overpowered classes with squishy alchemist, spitting golems and guardians around the map for resources his race didn't need before at all