Talk:Divination Magic/@comment-2601:680:C501:2780:DCF5:93E5:4587:A330-20170806192227/@comment-26393217-20170808160226

I agree that Telepathy and Comprehension are two spells you would use early and often, but regarding the hero's resilience, you forgot all the Knight heroes!

Moreover, Mind Leech and True sight can be cast from within your base (True sight is good if you play with fog of war on, and you don't lead a vision-gifted race).

All in one, it looks like this patchwork spell sphere is conceived to further enhance a few race/class combinations regarding XP/merchant/vision possibilities, or in the opposite, by making for some lacking possibilities of a few other race/classe combinations.

Half the spells are costly though.