Talk:Shaman/@comment-88.70.153.170-20150829105834/@comment-26393217-20170128112627

You don't have to use all of your morph spells on the same units. So, cheap/very feeble units aren't the sole criterium. There are slow units too, and feeble ones. Plus, I'd add two unit categories more. Basic flyers and siege machines.

Basic flyers have generally poor stats at low level. Think about super-speedy, hyper-combattive, triple health wasps or dragonflies (or others): with their bonus against larger flyers, sky domination should be acquired. I was impressed by an item I found (25% of triggering a morph spell on touch, cast at level 2 or 3).

Basic siege machines have poor stats too. A ram with 15 in Combat and Speed  should wreck buildings in but two attacks.

Speed-wise, all Dwarves are bad. Now, what about cavalry-speed golems or berserkers? It's no wonder why Chaos Magic is the Dark Dwarven racial school of magic, then.

Now, frankly, there are two gameplays to consider : solo mode with save and load trick : Chaos Magic will shine, especially at higher masteries. And no saving between spell castings : you have to figure a efficient way to overall upgrade your units. Higher mastery is even more necessary. Perhaps forming 2 or 3 groups of units and sorting the upgraded ones from the downgraded ones. On a good chance, you get +9 stat at level 3 (at max); on a second good chance, you get +18 stat (at max). Done. If statistically, you have 50% chances to upgrade your group per spell, then you have 25% chances to upgrade it twice in a row, and this is not zero chance. If you have 25% to get a +5 increase in one spell, you have a 12% chance to get a +10 in two spells in a row, and again, this is not zero chance. As a consequence, a Shaman hero should be kept under pressure so that he can't offer much time on such micromanagement.

Now, all the experience upgrade researches, skills and spells may come in conflict with the morph spells, because the candidates aren't so much feeble. However, a pyromancer/shaman hybrid could of course upgrade his feeble units before leveling them up.

Endly, you have the learn spell ability. Only Empire and Undead may research spells as a faction (by end-game), Only Orcs and Dark Dwarves get access to Chaos Magic as heroes (at high level). And Shamen as a class. Wouldn't a Shaman of the right race, and leading the right faction, be the equivalent of a low level Archmage AND Elementalist? (for what it's worth)