Talk:Development/@comment-5395153-20121008140003/@comment-5395153-20130809205624

Dunno if Barbarians really need more anti-piercing resistance stuff yet. To me they're kinda on the borderline of easily being piercing-resistance rushed. War Dogs may or may not be enough, I'll give it more testing though. I usually find that War Dogs are just enough to get to keep level 3 and get access to Lightning Hawks which are pretty much critical to Barbarians beating the Undead/Dark Dwarves.

The Swordsman feels a bit too much like a Knight-only unit to be transfered to the Empire in my opinion. I'm currently thinking a change in the cost and build time for Foreign Mercenary (1) may be enough to help them get to keep level 3 before they get rushed.

Personally I look at what the race can already do before considering drafting in another race's units (that's pretty much a last resort). I'd prefer not using units which are heavily linked into other race's, but monstrous or the more non-aligned units would be ok to shift around (Gnolls, Spiders, Basilisks etc). I like the High Elven Dancing Swords :), but I'd like to look at what the race has to offer first in units, buildings and skills before giving access to units.

The Swarm should be sorted now - I changed Bone Catapult access from the Shrine of Melkor to Dunekeep Level 2 (they've also already got access to Spiders).

Wood Elves should also be sorted - they've got access to the units from the White Tree at keep level 2 now (namely the Pixie) and they're just about to get another boost via Oakmen.

I'll take a further look at the other piercing-resistant rushing vulnerable races and see what can be done without moving units around. Thanks for your thoughts and feedback, it's very helpful :).