Talk:Arcane Magic/@comment-78.49.171.173-20141205174624/@comment-24722167-20141207194152

It was done because Destruction + that Arcane spell that doubles damage meant that Destruction could reach obscene damage. Although the damage would also kill off the caster, which seemed like a fair trade off, people soon learnt that by using Life Ward they could get around that and continue to decimate entire armies / bases and remain with a Hero at full HP!

The official 1.03 patch removed Healer Heroes access to the Arcane sphere to try and prevent this, but of course, the Paladin's Helm still existed and thus any Hero with Arcane magic and Paladin's Helm could still abuse this. The unofficial patches went directly to the source and made a clause by disabling Life ward upon casting of the spell.