Talk:Development/@comment-5395153-20121008140003/@comment-5395153-20130815124654

The problem with Gnolls was that Minotaurs were so upgradable that Gnolls were completely useless at all stages in the game. Gnolls have Assassination, but Minotaurs get +20 Damage, +10 Armour and have the ability to go Drunk to boost Combat and Speed. With that sort of bonus, any (non-flying) unit in the entire game is threatened. Even with my changes Minotaurs will still beat out Gnolls later on in the game, but hopefully their costs will look a bit more reasonable. If it's ok, I'd like it if they could get at least 70 hits.

I agree with Pterodactyls, I don't think I really paid attention to how insanely powerful they were compared to the other tier 2 fliers :S. I really like your 160 Hits 40 Damage idea and will give it a try :). Your Oakmen changes seem good to me too. Makes everything a lot easier if the Fey one has 4 combat as well :).

Fey Wisps are a bit of a problem at the moment. The Fey AI would never use Wisps as an offensive unit, they'd only get them purely to build buildings. I think I'll leave this one until I get access to the source code so I can tweak the Fey AI into using Wisps to attack.

Thanks again for the help :).