Talk:Summoner/@comment-80.62.117.83-20160211152411

Wood Elf Summoner

- Late game Hero, due to Sky Rune(+5% hp to fliers per skill). However, even 10 points here is well spent, as it improves most of your summons to a high degree, as well as regular fliers(Dragons...).

- Elf Slayer effects 3 of the available races, so even a meager investment(4 points) can have decent results on your melee units and allow your hero a bit more in the self defense department.

- Access to Lore for a much larger mana pool(something Daemon Summoners lack). Even a few points here grants vastly more mana(1 point equals 3.33 worth of Intelligence in terms of mana).

- 4 points investment in Nature magic gives you a ranged piercing unit(Daemons lack Piercing), an AoE heal, an AoE slow and a self-defense combat increase spell(pairs decently well with the Elf slayer for dealing with a few elf infantry and reduce the likelyhood of taking major damage).

- Lots of available skills for Summoning magic. 33 points should be achievable(imp powerlevel 4), which combined with a high Intelligence(40?) and a few points in ritual and some casting focused gear, should allow for reliable imp summons.

- Obviously works best with Daemons(due to their research upgrades), but can work with other races too. Especially if they have Summon mana(so Undead, Ssrathi, Minotaur etc.).