Hall of Plague/1.03.24

Level 5
The Hall of Plague is a very unique building, not only can is cast a horrific spell, but it doesn't follow the typical pattern that all keeps follow. Its hit points are low and only slightly increase during "some" level upgrades. In addition, its view range increases as it levels up, too. However, the building is still massive, more so than some other keeps and it doesn't cost gold to build - crystal and stone only. You will also notice that the building seems to made out of other Plaguelord buildings, such as a Plague Shrine and Laboratory. Like with some other races, the Plaguelord keep is where their Titan is produced, so you'll need to make sure it's placed well at the start of the game to ensure Lord Antharg doesn't get stuck when he arrives on the field.

That Chaos Plague it can cast can be horrific to face, but it's quite a mixed bag. On one hand it can potentially end an enemy sweeping the map, reducing their powerful army to a war-ridden mess. But on the other hand, it simply wont save the Plaguelord player from a strong invasion - only weakening them for who ever they face next. It also costs an appalling amount of 500 crystal. This factor alone will probably prevent you from ever using it, as you'll never have that much crystal when you need it. The only time the spell will be beneficial to the Plaguelord player is to cut the hit points down of very powerful enemy units, such as Dragons, allowing the Plaguelords to quickly dispose of the threat before it does too much damage.