Talk:Bugs, Issues and Support/@comment-5395153-20120820225323/@comment-5395153-20130226181216

Ah cool that's good :)

I'm thinking about some tweaks that could help balance some spells, spell spheres, races and hero classes out a bit better. It's still a work in progress though and could use some thoughts on it.

Chaos magic is kind of a tough nut, I don't know if it's possible to make it so that the morph spells are more likely to be positive if the majority of units/buildings in your command radius are friendly but more likely to be negative if the majority of units/buildings in your command radius are enemies. Don't know many more ways of making it useful rather than a complete liability that can barely be used by a couple of race/class combos.