Talk:Undead Researches/@comment-26393217-20150529164140/@comment-24722167-20160418202437

Keep in mind the combat hit types (misses / marginal hits etc...)

By looking at those numbers prior to Paladin, the Knight was scoring only marginal hits (half damage) untill that critical cleave struck. While against the Axe thrower was performing standard hits. The MInotaur's armour of 7 would be reducing the attacks from the Knights by 4 points both before and after Paladin. So this:

Lvl 3, Cbt 13, Dmg 34 Knight vs. Lvl 3, HP 100, Armor 7 Minotaur: 100 -> 87 -> 74 -> Cleaved

means this really: Damage 34 /2 from marginal hit (17) -4 from the armour (13) and this happend twice in a row.

This after Paladin:

Lvl 3, Cbt 15, Dmg 44 Champion vs. Minotaur: 100 -> 60 -> Dead;

Means:

Damage 44 x2 from Paladin (88) /2 from marginal hit (44) -4 from armor (40)

Then:

Damage  44 x2 from Paladin (88) x1 from standard hit (88) -4 from armour (84)

Now let's do this one after Paladin:

Lvl 4, Cbt 16, Dmg 46 Champion vs. Axe Thrower: 90 -> 2 -> Dead; 90 -> 48 -> Dead

First Axe Thrower: Damage 46 x2 from Paladin (92) x1 for standard hit (92) -4 from armour (88)

Second Axe Thrower:  Damage 46 x2 from Paladin (92)  /2 for a marginal hit (46)  -4 from armour (42)

As for this:

Lvl 3, Cbt 13, Dmg 34 Knight vs. Axe Thrower: 90 -> Dead

Damage 34 x2 from Paladin (68) x2 from a critical (136) -4 from armour (132)

Remember, critical cleaves only take place if the unit would survive the initial attack. So when a slashing units scores a critical and kills the foe out-right, there will be no indication of a critical at all other than by you working out the damage dealt.

Overall, to me this all looks like it's working as intended and as described in the text for the research (Knights deal double damage)  However, I've never used 1.03.25 and don't know if they've changed anything about this research, but in regards to official patches, it seems to be working fine.