Talk:Daemon/@comment-23776419-20130926104107/@comment-89.184.152.106-20160119081325

Invulnerability is decent, but not very cost effective. It helps non-combat heroes gain a bit survivability(as they usually get items with little/no armor bonus), but fighter types usually get so much armor from items and a fair bit of Dex(speed helps fighter types with catching/escaping and for taking mines fast and efficient) that Invulnerability is simply not worth it.

Usually, it is better for a Warrior to put the points into Ferocity(+3 to combat) to avoid hard hits, and hit harder themselves. Or into consitution to boost survivability.

Invulnerability works well with the Monk, if they focus on a proc based setup(items that activate spell effects), since they wont have that much natural armor(some from dex, but most items wont be giving you anything). 5 Points in Invulnerability and magic resistance(you get enough elemental resistance from Dex), lots of Swiftness to help proc items(many proc items reduce attack speed), and a decent constitution score, and the Demon Monk is good to go.