Talk:Minotaurs/@comment-87.143.245.125-20140902174237/@comment-87.162.87.240-20150925200620

Depends on what you are aiming for:

If you want a fast hitter that brings towers and assassins down with his speedy fist: Dex (all), Mighty Blow and later Swiftness. You still might want to increase Ferocity by 3 since you have no Str at all!

If you want something less squishy - try a 4:1 or a 3:2 between Str and Dex. Just make sure you hit those Caps i.e. 3 points Str = +1 hp/reg, 2 points Dex = armor + speed.

You should also aim to get Charisma up to 8 so you get a small discount (2%) for your resources and +2 Army Points and a bigger command radius.

As for Int: If you want to invest heavily into pyro - take a pyro. Else invest 6 Points in pyro for FireBreath Lv1 and 10 Points in Int. With 10 Points in Int you have 30 Points of Mana, +2 Mana Reg and your Units get 5 xp (Int/2) = Lvl2 Units > Lvl1 Units.

I like to focus almost all points into Mighty Blow and later on Swiftness. You can ignore elemental res. Mag Res 1-2 Points, 6 Points Pyro, Continue with Swiftness until you get the 1Hit/0.4s limit.

Everything else is Mighty Blow and Pyro or Res.