Board Thread:Development/@comment-26393217-20170201131119/@comment-26393217-20170519144713

I can confirm the order for animation groups as far as selection circles are concerned, except for Death (not experienced yet) and Spellcasting (my modded hero's circle doesn't change size). Blood Colour however seems to be only governed by the 'static' byte, whatever the animation being played. I'll follow your advice nonetheless, and change same colour bytes from all groups to same values.

Having different selection circle sizes could be interresting for modders who want to have units that have different sizes depending on their activity. For instance, a ground base creature that would unfold its wings and take off, or a boat that would change its mast while not at anchor (or a balloon). However, this means that somehow, some animations (thus circle sizes) wouldn't be allowed until the unit is in the correct stance (landed, at anchor).