Board Thread:Development/@comment-26393217-20171129180321

I've used the scheduled changed from the v1.03.26 work ToDo list. I added only one unit (Dark Rider), and optionally (not so seriously?) some heroes. It would be nice if I could get some inputs before anyone can test the changes in game. When it's not written "from...", then the effect and values come from v.1.03.25.

At the end of the changelog, I stress some possible issues but feel free to give any advice.

Units listed by effect
0- None (anymore):

Naga (from 05 Fear Rng 5)

any Elementals (from 05 Fear Rng 5)

1- Fear:

09 Ancient Treant (Rng 6) (from Rng 5)

09 Giant (Rng 6) (from Rng 8)

09 Minotaur King (Rng 6) (from 05 Rng 5)

08 Tyrannosaurus (Rng 6) (from nothing)

08 Treant (Rng 4)

08 Nightmare (Rng 4) (from nothing)

07 Pyrohydra (Rng 7) (from 05 Rng 5)

07 Triceratops (Rng 6) (from nothing)

07 Elephant (Rng 5) (from 06 Rng 6)

05 Cryohydra (Rng 6) (from Rng 5)

05 Banshee (Rng 5)

05 Wyvern (Rng 5) (from 03 Poison Rng 0)

05 Hydra (Rng 4) (from Rng 5)

05 Minotaur Hero (Rng 0)

05 Orc Hero (Rng 0)

03 Ogre (Rng 1)

03 Dark Rider (Rng 1) (from nothing)

2- Terror:

10 any Titan (Rng 5)

09 Daemon (Rng 6) (from 09 Chaos Rng 9)

06 Dragon Liche (Rng 5)

05 any other Dragon (Rng 5)

05 Undead Hero (Rng 0)

03 Daemon Hero (Rng 2)

3- Awe:

10 Archon (Rng 6) (from Rng 8)

07 Unicorn (Rng 3) (from Rng 5)

05 Dryad (Rng 5) (from nothing)

05 Vampire (Rng 3) (from nothing)

05 Fey Hero (Rng 0) (from nothing)

04 Succubus (Rng 1) (from nothing)

03 any Elven Hero (Rng 2) (from nothing)

4- Chaos:

12 Doom Knight (Rng 6)

08 Plague Priest (Rng 5) (from nothing)

07 Dread Knight (Rng 4) (from 09 Rng 5)

04 Salamander (Rng 2) (from Fear?)

5- Poison:

20 Assassin (Rng 0)

15 Scorpion-man (Rng 0)

15 Giant wasp (Rng 0)

15 Queen Spider (Rng 0)

12 Spider (Rng 0)

10 Dark Archer (by arrows)

10 Blackguard (Rng 0)

10 Scorpion (Rng 0)

07 Quasit (Rng 1)

07 Snakeman (Rng 0)

06 Chameleon (Rng 1)

06 Kobold (Rng 1)

05 Harpy (Rng 0)

05 Lizard Rider (Rng 0)

05 Dragonfly (Rng 0)

05 Swarm Hero (Rng 0) (from nothing)

03 Ssrathi Hero (Rng 0) (from nothing)

6- Disease:

10 Spore (Rng 4) (from nothing, but hints for a 05 (disabled effect) Rng 5 Flamer)

07 Slime (Rng 1)

07 Goblin (Rng 1)

07 Wolf Rider (Rng ?) (by research)

05 Ghoul (Rng 1) (from nothing)

05 Zombie (Rng 0)

05 Evil Human/Plague Hero (Rng 1) (from nothing)

05 Bat (Rng 0) (from nothing)

Units listed by faction
All factions get Dragons and Titan late in game (Terror effect).

Faction hero's skills not accounted for, units' summoned pets accounted for.

Barbarians: none

Daemons:

1- Fear: 08 Nightmare (Rng 4) (from nothing)

2- Terror: 09 Daemon (Rng 6) (from 09 Chaos Rng 9), 03 Daemon Hero (Rng 2)(from nothing)

3- Awe: 04 Succubus (Rng 1) (from nothing)

4- Chaos: 04 Salamander (Rng 2) (from ? Fear Rng ?)

5- Poison: 07 Quasit (Rng 1)

Dark Dwarves:

1- Fear: 05 Wyvern (Rng 5) (from 03 Poison Rng 0)

6- Disease: 05 Bat (Rng 0) (from nothing)

Dark Elves:

1- Fear: 03 Dark Rider (Rng 1) (from nothing)

2- Terror: 09 Daemon (Rng 6) (from 09 Chaos Rng 9)

3- Awe: 03 Dark Elven Hero (Rng 2) (from nothing)

5- Poison: 20 Assassin (Rng 0), 15 Queen Spider (Rng 0), 12 Spider (Rng 0), 10 Blackguard (Rng 0), 10 Dark Archer (by arrows), 05 Harpy (Rng 0)

6- Disease: 05 Zombie (Rng 0)

Dwarves: none

(no Earth Elemental's Fear anymore)

Empire:

1- Fear: 07 Elephant (Rng 5) (from 06 Rng 6)

+ mercenaries

Feys:

1- Fear: 05 Banshee (Rng 5)

3- Awe: 07 Unicorn (Rng 3) (from Rng 5), 05 Fey Hero (Rng 0) (from nothing)

High Elves:

1- Fear: 05 Wyvern (Rng 5) (from 03 Poison Rng 0)

3- Awe: 07 Unicorn (Rng 3) (from Rng 5), 03 High Elven Hero (Rng 2) (from nothing)

Knights:

3- Awe: 10 Archon (Rng 6)

Minotaurs:

1- Fear: 09 Minotaur King (Rng 6) (from 05 Rng 5), 05 Minotaur Hero (Rng 0)(from nothing)

6- Disease: 05 Bat (Rng 0) (from nothing)

Orcs:

1- Fear: 09 Giant (Rng 6) (from Rng 8), 05 Orc Hero (Rng 0), 03 Ogre (Rng 1)

5- Poison: 06 Kobold (Rng 1), 05 Harpy (Rng 0)

6- Disease: 07 Goblin (Rng 1), 07 Wolf Rider (Rng ?)(by research), 05 Bat (Rng 0) (from nothing)

Plaguelords:

1- Fear: 07 Pyrohydra (Rng 7) (from 05 Rng 5), 05 Cryohydra (Rng 6) (from Rng 5), 05 Hydra (Rng 4) (from Rng 5), 05 Wyvern (Rng 5) (from 03 Poison Rng 0)

4- Chaos: 08 Plague Priest (Rng 5) (from nothing)

5- Poison: 05 Dragonfly (Rng 0)

6- Disease: 10 Spore (Rng 4) (from nothing), 07 Slime (Rng 1), 05 Ghoul (Rng 1) (from nothing), 05 Zombie (Rng 0), 05 Evil Human/Plague Hero (Rng 1) (from nothing)

Ssrathis:

1- Fear: 08 Tyrannosaurus (Rng 6) (from nothing), 07 Triceratops (Rng 6) (from nothing)

5- Poison: 07 Snakeman (Rng 0), 06 Chameleon (Rng 1), 05 Lizard Rider (Rng 0), 05 Dragonfly (Rng 0), 03 Ssrathi Hero (Rng 0) (from nothing)

(no Naga's Fear anymore)

The Swarm:

5- Poison: 15 Scorpion-man (Rng 0), 15 Giant wasp (Rng 0), 15 Queen Spider (Rng 0), 12 Spider (Rng 0), 10 Scorpion (Rng 0), 05 Harpy (Rng 0), 05 Swarm Hero (Rng 0) (from nothing)

(no Fire Elemental's Fear anymore)

Undead:

2- Terror: 05 Undead Hero (Rng 0)

3- Awe: 05 Vampire (Rng 3) (from nothing)

4- Chaos: 12 Doom Knight (Rng 6), 07 Dread Knight (Rng 4)

5- Poison: 05 Harpy (Rng 0)

6- Disease: 05 Zombie (Rng 0), 05 Bat (Rng 0) (from nothing)

Wood Elves:

1- Fear: 09 Ancient Treant (Rng 6) (from Rng 5), 08 Treant (Rng 4)

3- Awe: 05 Dryad (Rng 5) (from nothing), 03 Wood Elven Hero (Rng 2) (from nothing)

Possible issues
Should really Daemon get a greater Terror range (6) than Titans and Dragons (5)? Or does he use a potent spell on top on his aspect?

Should Pyrohydra really get the greatest range for Fear effect (7). Various hydras could be 05 Rng 4, 06 Rng 5, 07 Rng 6 instead.

Wyvern gets the same Fear range as an Elephant. Is this okay?

Dark Rider gets a Fear effect like an Ogre. This is to be considered as a dark magic spell effect rather than due to a true dreadful aspect. However, is this addition rather welcome, or rather unbalancing?

Triceratops gets a greater range than Elephant because it's faster when upgraded, I presume.

Are Heroes' effects welcome? Are they too much powerful? The goal here is to disable some low-res foes in a mob, not to allow front line heroes to make it for the lack of a true debilitating unit. Just to feel like playing an actual Elf or a Daemon.

Some small units get an unusual range of 1 for a seemingly contact effect. Is this to ensure they have a chance to trigger a resistance check before being slain? I mean, the Chameleon could spit poison, and th Slime could exhale miasma, but the Quasit, the Goblin, and the Kobold which is a medium-sized humanoid? As a consequence, should the Ghoul have a range of 0 rather than 1? (Zombie gets a Rng 0 and it works). At least, the Plaguelord Hero could have a range of 0 instead of 1.

Is this a bug when a unit can terrorize or scare an enemy that it can't attack? (An Elephant can scare fliers)

The spore seems to be unable to contaminate either its target, or nearby foes, even when exploding. Perhaps, this disease "psych" effect works only on touch (as opposed to real psych effects), and a Spore can't harm the unit it attacks (-> to test with poison).

 