Imp/1.03.24

Imps are flying missile units.

The Imp is a relatively fragile flying missile units. Low hits and armor mean that it cannot take much damage before being slain, especially by archers. Its resistance however, is much higher, allowing it to take more damage from elemental attacks, especially after Black Ward is researched. Alone, Imps are little more than a pest. In a large enough group though, they can rip through many enemy units and bases with ease, partially thanks to their dangerous cold damage type.

=Factions=

Dark Elves
Once the crystal income is steady, Imps become inexpensive for Dark Elves, but they compete against Wisps for this much needed crystal during the early to mid game.

Benefits from Black Ward research.

Daemons
Imps are inexpensive and relatively fragile flying missile units. Low hits and armor mean that it cannot take much damage before being slain, especially by archers. Their resistance however, is much higher, allowing them to take more damage from elemental attacks. Alone, Imps are little more than a pest. In a large enough group though, they can rip through many enemy units and bases with ease, partially thanks to their dangerous cold damage type.

Benefits from Binding, Might of Ctharos, Infernal Fury, Daemonic Sight, Summoning, and Intangibility researches.

Quotes

 * Ready: "Where I go, trouble follows!"
 * Select: "Hee hee hee!" "Confuse them!" "Trick them?"
 * Order: "Yes!" "Show me." "They will regret this."