Talk:Melee Combat/@comment-217.51.248.225-20170515123136/@comment-24722167-20170516144101

I don't know how the game's random number generator works so I can't give you the full 100% formula but this is what I've got:

100 x  / (   +   )

This gives the "base" hit chance.

The game then works out all possible outcomes into values. So base combat x2 is a marginal hit, base / 6 is a critical and base / 12 is a deathblow.

It then rolls for a number and if the value is equal or lower than any of the above (going in order of deathblow, critical, base, mariginal) then it'll use that hit type. If it did not roll a number equal or less than any of the above, then the attack becomes a "miss".

Again, I'm not sure how the random number generator works so I don't know if the highest number rolled for is a fixed number or if it's based off the highest value in question (marginal hit value).