Talk:General Discussion/@comment-8892353-20130429052338/@comment-5395153-20130429202437

The 1.03.25 Unofficial patch is being developed by ESPee and me - ESPee does the hard coding, I just do the balancing with the units/buildings/research. You can see the current progress and some planned ideas over on the Development forum. I would appreciate any help if you're interested (although I can't speak for ESPee I'm almost certain he would too if he's up for more coding :D ).

I think ranged stuff is handled in skills so that a Mighty Blow + Ranged Skill combo is much harder/impossible to pull off. It could be that Mighty Blow increased damage even more than putting points into the Ranged Skill does (only a portion of Mighty Blow is added to ranged damage for heroes). I think ranged items could exist, but only if there's a special damage minus on each to help prevent overpowered archer heroes (I'm worried that a Minotaur Monk with a ranged weapon could be a bit insane if the Monk put loads of points into Dexterity and Mighty Blow for an insanely fast attacking super archer). That said, a fix to that may be to cancel all Mighty Blow bonuses to ranged skills altogether.