Board Thread:Development/@comment-26393217-20170201131119/@comment-26393217-20170607215030

Thank you!

Now this could explain why in some quests, rewarded units come as additionnal troops (second type of units) whereas there is only one type of units rewarded, not two: it should be because the quest's character belongs to another race. I should make good use of these informations at least in one quest, where I remember that you gain some unamed White Mages, whereas usually, most spellcasters you gain as reward are named units (save for very low level ones).

Likewise, if I understand well, if I change the [BZMA_137]'s reward, I'll probably have to forget about giving two different types of siege weapons because the first of them (first type of units) would get Dwarven names... I'm thinking about giving 5 x 0XP-Ballistae because they cost half the promised reward and are rather potent (fair enough as compared to, say 2 x Flame Cannon), they are 'excess stock' (possibly of the last choice, hence 0XP), and they should impact the player's army supply for a while - a last memory from the accursed Dwarf.

Also, I hope you could devise for TPC a quite developped race/alignement system to enable / disable quests because in the vanilla version, you often have to help characters you shouldn't even approach!

Lastly, I find the delay between quests too small (5 minutes), when there's more than one quest building. I for myself abuse the system after having disabled the opposition, and camp on the map, visiting the quest buildings the one after the other (though it's perhaps not the most efficient use of my game time, XP wise).