Talk:Game Mechanics/@comment-27048934-20160130180639/@comment-24720086-20160130192217

6.Fire critical is terrible in all wbc games (except The Protectors). It deals too little damage to bother with.

5.Lightning critical just drains mana. Only useful against spellcasting heroes.

4.Slashing is only useful aggainst high hp units, there is a bug in all wbc games where critical cleave is not triggered on low hp units, which makes this critical appear really rare (except The Protectors where this was fixed).

3.Ignore armor is always useful. It can also surprise enemy human players, inflicting lots of damage in but a moment.

2.Crushing does critical stun, which renders the enemy unit combatless. This also increases the chances for other critical hits while the unit is stunned. Really effective against single, isolated or numerically overwhelmed enemies (e.g. goblins inflicting critical stun after critical stun).

1.Critical Freeze is really good against strong units which deal a lot of damage in one blow. The frost dragon is the strongest dragon because of his perma freeze, it can kill any other dragon. A frozen unit is a dead unit, it cannot fight, it cannot run.