Talk:General Discussion/@comment-25194209-20160506052442/@comment-24722167-20160506112339

This can easily be done. You just need all the old building assets (can take them directly from WBC2) and an XCR editor to obtain said assets and add them to WBC3's files. Basically, XCR files are a grouped folder which contains many other files.

Each building has 5 files. A .bui file (building data), a .ani file (display details) and 3 .rle files (the building's actual images). Each of these files will have the buildings 4 digit long ID for the most part of its file name.

So for example, the Orcs' Battleyard has the ID of BABY, so you'll be looking for: BABY.ani / BABY.bui / BABY.rle / BABYz.rle / BABYi.rle. Once you have all of these from WBC2, then add them to WBC3's Orcs.XCR in the Sides folder. I'm certain you won't need to modify them as the building data (.bui) is the same for WBC3 and WBC2 (only the .arm files were largely modified and for the armour system changes).

Remember to back up EVERY XCR file you plan on modifying. You can also find out the ID's of each building by opening up the races' .en files in the WBC3's Sides folder using Windows notepad (it's just a text document). This allows you to know what XCR file has what building in.

Oh and be weary of maps with pre-placed buildings on. The game WILL crash if a map loads up with 2 buildings clashing with each other. I believe WBC3's buildings are bigger than 2's, so going to a smaller building should be fine.