Talk:Polls/@comment-220.255.1.122-20130524060815/@comment-5395153-20130525141936

As much as I'd like to differentiate the Fey and the Wood Elves, it could upset some balancing or other, that said, I'll go talk it over with some playtesters and see what can be done about it.

The archery issue between High Elves and Wood Elves is likely to require a new unit altogether. Moving Moonguards and Manticores over to Wood Elves could cause some balancing and style issues, but I agree that Wood Elves should've had the archery general, not so much with the Manticore though, I don't think Wood Elves would resort to the use of siege weapons.

The Assassin class is pretty similar to the Warrior, both control the map early in the game. Maybe compared to certain mages (and some other classes like the Thief) they're overpowered, but I'm pretty certain that it's the mages which are underpowered - particularly the Runemaster and Ice Mage. Remember that the Assassin isn't really going to have many buffs to his/her units whilst classes like the Merchant, Tinker and Sage do.

The Swarm aren't really supposed to have the toughest of units (although they can have a really tough hero). Similarly to the Fey and Barbarians, their playstyle is based around using lots of inferior units to swarm over anything sent against them. I do think that the Swarm deserve something to help them though, they have too many flaws which are too exploitable by many races. Their best bet is currently in swarming Scorpionpriests since they're pretty much the only unit capable of bailing them out.

I thought about moving the Oakmen to the Wood Elves once before, it's something that certainly could happen in the unofficial patch. Depends upon the playtesting and balancing at the moment (in 1.03.24 the Wood Elves are pretty terrible but in 1.03.25 Beta 2 they're not doing so bad).

Boats are probably never coming back to WBC2 or WBC3. As Steve Fawkner says, there's loads of issues with them ranging from AI to coding (making the transport ship into what is effectively a mobile garrison-able tower), balancing and even unit creation problems (for the community anyway since no new boat models have been included in any new WBC releases). You might like to try out Ahatch's 1.03.5 mod though, he's got the Shipyard and boats back in that (but not without meeting some of the aforementioned problems).