Board Thread:Development/@comment-26393217-20170201131119/@comment-26393217-20171118022627

Hello Rohan Reznor,

I'm not currently working hard on it but most of what could be done is done now.

As of today, a few things are implemented:


 * most changes from schedulled 1.26 changelog, including the Generals' overhaul.


 * most translatable changes from The Protectors' changelog.


 * a first version of a "Speed Mod" (mainly for the cavalry).


 * minor corrections (bones, blood color, death sounds, attack sounds, ...) (have a look at my personal blog).

For my part, the ToDo list is:


 * to refine the "Speed Mod".


 * to add a "View Mod" both for units and buildings. I'm listing all the vision ranges and looking out for some weirdness.


 * to complete the addition of meta-game data in the spells' info (telling a spell lasts for 2 min, etc.).


 * to check the quest definition files (quite tedious).


 * more generally, to translate into English all the modifications I did on my game's text files and the campaign file (easy but long).

Additionnal ToDo list that I'm not sure I can complete:


 * to mod two config files: army.cfg and buildings.cfg. There are bugs in there and they are very easy to solve to whoever can open the XCR archive (i.e. to whoever can have DalGurak's XCR editor working).


 * to check the items.xcr for inconsistencies (or to implement some nerfing from TPC).

Things I'd like to know how to do: (but a v1.26 patch could live without them)


 * to reduce two sets of sprites: War dog and Eye of Oros, eventually to enlarge one set of sprites: Reaper (tagged as Large, why not). The sprites themselves are stored in RLE files but perhaps some bytes are to be changed in the ANI file.


 * to properly centre a scaled-up selection circle (for the Dragon liche). It was the sole dragon with a size 1 selection circle. Sadly, giving it a size 2 circle results into having the circle shifted. Perhaps, some bytes in the ANI file are to be changed.


 * to give a unit a hero's spell or skill: Dark Riders could cast Phantasmal Seed, and Goblins could steal. That would be called modding, although I wrote I would not. There are some tutorials around.

Anyways, I could package the unit files in the state they are now, so that you could test the units in game. I could provide you with the unit vision range list so that you could advise for the "View Mod". And if you try and manage to open data.xcr and items.xcr, access and edit the cfg and xml inside of them without getting the game crashing, you are my savior!