Talk:Illusion Magic/@comment-68.134.44.223-20160614005818/@comment-5395153-20160617144850

I agree, I'd say Illusion is definitely much better than Rune Magic or Chaos Magic and could be considered above those in potency. However, I'm not sure I'd think of it as exceptional myself. I think of it as a mid-tier spell sphere. There are a couple of problems I can foresee with the spell sphere that really stop it from performing amongst the best. The first as you say are the sides and units which are completely immune to its effects. Unfortuantely for the Illusionist, there's plenty more problematic units and races than just the Fey/Dark Dwarves or mechanical units in general. There are multiple other units and sides which tend to have various resistances and immunities to different psychological effects. I suppose knowing what each race tag does would be beneficial and might even solve a couple of issues, but that still limits the Illusion magic arsenal and its capabilities. Another issue with Illusion magic is that it doesn't really have any way of directly dealing with opponents other than via Mutate, which costs a lot of mana and is hit-and-miss as to whether it works. That means the Illusionist would either need an army to support them or would need to invest in a class capable of backing the magic up, such as the Fey Warrior or an Archmage (where Summoning and Alchemy could help out).

Above all though, I think the main thing that restrains this spell sphere is simply its lack of access. I'd love to see something like a Warrior/Illusionist hybrid or even Defiler/Illusionist, but most combos just aren't available except for the Fey and that tends to restrict this spell sphere's potential.