Talk:Wood Elf/@comment-130.185.206.203-20140526015719/@comment-5395153-20140529125549

1.03.25 takes its code from 1.03.23, which can have loads of units on the screen at the same time I think. I'm not sure what the building cap is but I hope the unofficial patch team which created 1.03.23 at least increased the cap to stop the problem from occurring. The Unit production bug still exists in the unofficial patches, but not in the same way. If a side produces around 1800-1900 units, instead of the game freezing like it did in 1.03, it instead pretty much stops unit production for that side. I suppose it's better that it doesn't crash but still, it can be an issue every now and then (usually with the Swarm when playing around with Emperor AI).

The issue has been figured out by Patrick and is fixable, but we need a programmer to sort it out as well as the source code for 1.03.25, which ESPee/Faestus has. Sadly I haven't seen him around for quite a long time now, though it may still be possible to contact him. The broken Infinite Interactive Forums (broken for me anyway) certainly don't help though.