Talk:Dwarves/@comment-189.214.9.132-20130712063805

i don't really think rune is that much of a useless magic branch, it kind of gives an extra defence push, and with dwarves being so slow, u might actually want ur units to be able to stand barrages of ranging attacks so they can kill, of course, that doesn't means i think runemaster as a class works since everything it brings can be obtained by the hero later on and the runic lore is too specific; and, in terms of magical units, i think alchemist also works, it kind of gives similar powers to rune mastery but with more advantages, for example, it gives ritual too, wich helps on sucessfully casting an spell, energy lets u recover ur mana faster and potion master increases it, arcane magic at long terms helps since most of it affects ur command radius wich compliments some alchemy spells better and further support rune magic once u first obtain it, and i think it can help above tinker since u get both, the support from alchemy but without being too much support, specially since dwarves take care of their resources better in the long run, all in all, dwarves are a long run race