Talk:Dark Dwarf/@comment-89.184.152.106-20160120142859/@comment-23776419-20160204142501

I wouldnt invest that much in energy, would rather invest in the skill that gives you extra mana potions (to my knowledge alchemists have that skill), those will give you the early game advantage: Build a base asap to get the extra mana bonus and summon some golems.(high spell level and golem master makes them high lvl) Golems simply outmatch most early game units(unless outleveled/outnumbered or countered by lightning dmg), especially on high levels. Its also handy to have at least 1-2 iron golems picked up so you can keep firebombs summoned for free to fill towers/eliminate high prio targets. On spell lvl 3 you can also summon iron guardians which are mini towers actually. You can also gear your hero to be a hybrid fighter, since you have an endless supplies of healing potions too. In campign you will also have piles of cash as you can sell your created stuff all the time, so you can always have mercenaries/extra army points.