Tower (Dark Elf)/1.03

Dark Elf
Comparatively to other towers, Dark Elf towers sacrifice hit points for more damage, as well as an elemental attack type. Unfortunately, they sacrifice a lot of hit points! This usually results in the towers falling far too easy and can even be destroyed outright by a single blast from a Titan's Ring of Fire death explosion. They also cost a lot, too, which when combined with the constant need to repair them, they can simply cost too much to be cost-effective. They do pack an incredibly powerful fire attack, though, which not only by-passes missile resistant units, but also can burn down buildings that the AI thought would be a good idea to build within its missile range. Further more, the Dark Elves have access to other missile types that can garrison the the towers, giving them broad options on how to prepare their defense, not to mention also having access to magic type attacks from another building entirely.

However, as hinted above, these towers aren't the only defensive structure that the Dark Elves have access to, the other one being the Void which boasts for more hit points (more than any non-starting tower in the game!), cheaper to build and thus cheaper to maintain. Because of this, Voids should be built as the first defense against enemy attackers, with these towers positioned behind them - garrisoned with missile units to help reach over the Voids. But of course, doing this means your defenses essentially only ever have a missile range of 12, as Voids can't be garrisoned. Still, Voids plus the raw power and attack type customization of the Dark Elf towers can make for a fantastic defense.