Talk:Bugs, Issues and Support/@comment-5395153-20120820225323/@comment-5395153-20130423190806

Hi ESPee, if you have any spare time is it possible to make some adjustments before I upload a Beta version of the patch for playtesting?

If you could take a look into these things that would be awesome thanks

 ·         The AI love spamming single units to human players and wasting time/resources etc when they could just send groups

 ·         Huge unit platters don't change in colour when they grow in level. I think adding this in would pretty much be a bug fix and could really help players know exactly what is where when they have a large selection of huge units

 ·         Speed seems to only be applied when the unit is given an order, so units which get a speed bonus from something continue with that bonus until another order is applied to them - is seriously abusable and kinda breaks the game in my opinion

 ·         Warlord and Emperor AI in particular love picking on players still. With the other AI, not so much any more but I would like to be sure whether this is this case in the source code or not (also could you look at the Prince AI as well just in case it's inherent on that AI class as well) - all this could just be me though :)

 ·         The Husk acts like a living creature when it's an undead unit. It's vulnerable to things like Fear, Terror, Disease, Poison and Awe etc

 ·         Wraiths and shadows should be able to float over water. At the moment they can't yet they are tagged as floating

 ·         Putting damage down to 50 (and a cost change) makes Catapults and Bone Catapults more balanced (as has been done in the current patch) but an improvement would be to either give them half damage vs units or to remove splash damage. Considering the way the game works I'd opt for the half damage vs units option if possible

 ·         A concept that could fix a whole slew of various balancing problems in one swipe; is it possible to allow the resurrection of heroes from the main HQ buildings? If so, it might be a good idea to remove the convert ability from all non-hero conversion units (except possibly Phoenix) and integrate them into the normal unit rosters again (currently I've made all but the Phoenix producible at HQs only similarly to Vampires and Dwarf Lords).

 ·         Hive unit production research effects Scorpion Priests, but if all generals have the convert ability removed and players are able to resurrect themselves, then Scorpion Priest production will be moved back to the hive. In any case could you make the Fertility and spawning speed upgrades apply to Spiders and Queen Spiders?

Also I'm wondering whether .AI files require source code to edit? I might be interested in making a couple of side AI files if possible.

Thanks very much for all your work, it is very much appreciated :)