Talk:Chaos Magic/@comment-23776419-20130926113936/@comment-24111469-20131030162425

Whilst i can come up with a number of counters for a hero with all spells (like sending just one harpy to drain the mana) i think the greatest issue for the above tactic is that the "Increase Casting" spell requires 45 mana (in 1.03.25) and unless you have a mana regen of less than 0.5 seconds getting all spells is going to take a huge amount of time.

I personally find chaos magic alot more potent with just the "Morph" spells. It lets you turn otherwise useless units into tools of destruction. However, for that to work you'd need a number of things, because from my experience chaos magic tends to favour giving your units/towers minuses, and usually lots of them too (when using it at level 4 the average "morph" tends to be at around minus 5 or 6, and getting minus 12 which is the minimum you can get with lvl 4 chaos magic isn't unusual neither).

But here's the thing; it doesn't matter if you're modifying speed, health, combat or damage; it cannot go below 1. This means units that have otherwise useless stats in certain areas can be modified without having to risk anything, and with enough tries they might even be better than your lvl 20 retinue units (though they will be alot easier to kill with level-dependant instant-kill spells or transmutations, of course).

But to be a successful chaos mage you'll need to keep a few things in mind:

Chaos magic is not for the feint of heart, you will have some really frustrating moments, and you should never push your luck too far, or you might end up with worse results than the original.

Never modify a single or just a few units at a time, think big and try to get the most of your spells at all times. But keep in mind morph spells cannot affect more than 24 units/buildings at a time and they don't just affect YOUR units, they affect ANY unit within your command radius, even animals!

Whilst "Morph Tower" can come in really handy at times, do NOT make a habit of using it unless you can replace the tower you just modified, scinse the spell will randomly change ONE of the 4 stats of the towers at a time, and more often than not they will be minuses in stats you didn't want to modify in the first place.

As mentioned in the above page, units do not keep any changes made with chaos magic once the scenario is done, so don't try to put your super-buffed spider or whatnot into your retinue, believing it will stay that way.

And lastly, by pressing R without anything selected will display your hero's command radius, which can be handy when trying to get certain units affected by your spells, whilst keeping others away. Keep in mind that the displayed circle does NOT take into account +Spell range effects however.