Towers

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Towers are the primary defensive structures that each race can build to fortify their base or a position on the map. These towers are typically built around your primary production structures and mines. Heroes are incapable of building towers and so they must be constructed by your builder units. The structure may cost a lot but its often more durable than units and also contribute to your army limit.

Unfortunately, towers usually can only be repaired but not upgraded. The best you can do is to garrison some units inside the tower. Not every unit can be garrisoned though. Of those that can, common infantry increase the combat and attack speed rating of the tower by 3 and 1 respectively. Having about three or four such units in the tower practically doubles the tower's overall damage. A hero counts as two regular unit. If you garrison a ranged unit instead, the tower gains 10 damage and 1 range. A mix of ranged units and melee infantry can be used as required to get the desired stats. As a bonus, a hero that is garrisoned has double health regeneration so this is one way to quickly recover a hero that's low on health.

(Brief summary of damage type and special abilities of the various races' towers to be added)

For full details see:
 * Tower (Barbarian)
 * Tower (Dark Dwarf)
 * Tower (Dwarf)
 * Tower (Dark Elf)
 * Tower (Daemon)
 * Tower (Empire)
 * Crystal Tower (Fey)
 * Tower (High Elf)
 * Tower (Knights)
 * Tower (Minotaur)
 * Tower (Orc)
 * Tower (Plaguelords)
 * Tower (Ssrathi)
 * Tower (Swarm)
 * Tower (Undead)
 * Tower (Wood Elf)