Board Thread:General Discussion/@comment-87.97.31.87-20171226201242/@comment-26393217-20171227165439

Hello and merry christmas!

I let others answer you in details but I'm not sure that it's possible to exchange two such units without moddifying the source code. Amongst other things, starting (setup) units' list might be harcdoded: if so, the Archer should always belong to the Empire.

About the utility of exchanging Archer and Squire, it's already done in the last unofficial patches. But let's say that you want to practice. I'd just exchange the anim and sprite files, and then, alter some bytes in the unit file (linked to the animation rate?). The PatchData.xcr supports file replacement well (as far as I tested). You'll find those .anim, .arm, and .rle files in .\Assets\Sides\, and some .arm files in .\PatchData.xcr (depending on your game version).

About your difficulties with Dal Gurak's editor, I must wait for having the game at hand back (which editor do I use?). The game seems to use some hash code (or a date code?), because hexediting one byte in either building.cfg or army.cfg from inside the System.xcr causes a game crash (in the last game's version, those files are not stored encrypted). Extracting the files and replacing them back into the archive causes the same game crash. Older editor doesn't fare well with latest compiled code. What game's version do you use?