Talk:General Discussion/@comment-5395153-20120820224749/@comment-5395153-20130209203413

These two questions were moved from the old forum board :3. Anyhoo, the best combos I've found so far in version 1.03.24 are Dark Dwarf Tinker and Fey Merchant. Fey Merchant is probably a little better due to massive flying swarms and the lack of any AOE anti-air attacks. At a high enough level he can upgrade the Dreamhold continuously without any break. Then with the combination of his skills, 5 Income upgrades and Oakmen mine fillers, there'll be nothing the Fey Merchant can't afford and will destroy almost anything, especially since Fey are insanely upgradable on top of the immense amount of resource income. That sort of madness is the reason why I'm still messing around with Dal Gurak's xcr editor in the attempt to balance things up a bit more (can be seen as 1.03.25 Beta 1 on the News and Announcements Forum).

The Dark Dwarf Tinker I've got is basically a Stone/Metal merchant. High Stone and Metal income is pretty great for the golems and sometimes even the siege weapons. Mass producing Iron Golems is a bit insane, Firebombs can wipe the floor whilst the golems and siege weapons beat anything from the air (or anything left still standing on the floor).

I've got to say that neither the Dark Dwarf or the Fey are my favourites. I used to have an Orc Cheiftain which was a cross between fighter and supporter. Got kinda obsessed with that guy and (legitimately) levelled him up to level 97. That was a pretty long time ago :), and was my favourite even though he wasn't really that good for his level. I've since learned from that mistake and will be freezing my hero levels at 50 due to some weird bugs and things that sometimes happen to really high level heroes (I had one where my items duplicated over to another player's each game).