Talk:Empire/@comment-85.120.207.245-20150912170504

A very good combination is the Empire tinker. You have acces to 3 out of 4 resourses in the game via the hero only, and the one left out (crystal) can be easily ballanced with a few ancient wisps in the retinue. Also the empire naturally have the trade ability at their disposal without needing the merchant class. Pluss the buildings will have more hit points as well being a tinker. The alchemy skill gives the hero acces to aquire spell that easily takes mines, and you can create extra healing potions if he gets in trouble. And you will need them because the heroe is literally a gold mine. At a higher level he will be unstoppable with any race,not just the empire. Especially with undead. If he has acces to an item that gives him some necromancy, he can make many skelletons,wights, and just upgrade them to liches or doom knights easily because he makes metal and gold by himself, plus the mines.Let me know what you guys think about this combination.