Spellbooks

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 * Alchemy - A sphere of magic specialised in creating Golems and Items.
 * Arcane Magic - A sphere of magic that improves other magics or the hero himself.
 * Chaos Magic - A mystic magic that summons the fickle powers of chaos. This power manipulates the stats of others.
 * Divination Magic - A sphere of magic focusing on the experience of the hero's followers.
 * Healing Magic - A sphere of magic specialised in healing allies and destroying Evil creatures.
 * Ice Magic - A sphere of magic which summons the power of ice to bend into a force of whatever the hero deigns to use it for.
 * Illusion Magic - A sphere of magic specialised in creating distractions for Enemies.
 * Nature Magic - A sphere of magic specialised in summoning beasts and controlling nature.
 * Necromancy - A sphere of magic specialised in summoning undead creatures.
 * Poison Magic - A sphere of magic specialised in inflicting Poison and Disease on enemy units.
 * Pyromancy - A sphere of magic mostly specialised in Offense.
 * Rune Magic - A sphere of magic that controls the earth and structures upon it.
 * Summoning Magic - A sphere of magic specialised in controlling and summoning Demons and other outworldlers.
 * Time Magic - A sphere of magic based on afflictions of enemies and buffs for the hero's. It can also control regeneration rates and productions speeds of units.

Also See Debuffs and Curses