Board Thread:Development/@comment-26393217-20170201131119/@comment-26393217-20170607003704

Some more higgledy-piggledy questions (mostly related to Help.cfg and Quest.cfg).

1 / Does Melkor's Curse increase all poisons' strength on the map, or only your units'? Does it affect poison-based spells?

2 / Do White Ward and Black Ward protect from elements and poison and psyche effects?

3 / As the bonuses from Fire/Cold/Magic Resistance and Armorer/Scales/Thick Hide skills are not displayed on the Hero's main stat window, in contrary to Warding skill, and elemental resistance bonuses from spells and researches, are they affected by the Chaos effect? Are upgraded Doombats and enraged infantry affected by Chaos as far as their fire resistance bonus is concerned?

4 / With the scheduled Speed Mod, some titans are as fast as elephants. Why not. Wait, even the Forestmaster, a giant centaur?

5 / About quest [BZMA_137] 'Excess Stock', how do you read: "[BZMA_137_CMPL]	~NAME~ is pleased to know you have made room for his Siege weapons. He hires them out immediately for the 1000 gold & metal he owes you."

I understand that instead of paying the player, the miser dwarf loans (gives) some siege weapons. If Quest.xcr is to be changed (currently, resources, not units, are given as a reward), what would be your mix? 1 Flame Cannon + 2 Ballistae cost 450 gold & metal. Would it be fair (or mean, rather)? What level?

6 / About quest [BMSH_103] 'Lightning Assassin': The reward for assassinating a hero in 150 sec. (along with a high level Lizard Rider, 2000 resources, and Mind Link research), is the Orb of Etheria (!), that is largely unbalancing imho (then, you get level 5 units throughout the campaign). I propose The Orb of Lysea, with same value, although a rarity 2 set item instead of a rarity 1 artefact. It grants +3 Speed, +5 Armor, and is more in line with a Lizard Rider's hoard. All the other orbs are related to the High Elves or the Dark Dwarves.

7 / While we are on the Quest.xcr, what is the purpose of the following bytes in a quest record (as referred to the quest's offset byte): offset+0x09 (default value 00, some are 01 to 0e) +0x3e-0x3f (default value 00 00, a few are not) +0x5e-0x5f (default value 00 00, the one which doubles the quest XP is not)