Talk:Game Mechanics/@comment-27048934-20160130180639/@comment-5395153-20160130225906

I would go with:

1. Crushing - Pretty broken in 1.03, not quite so good in 1.03.23+ (where cold is usually better). In 1.03 though, a crushing crit instantly kills any unit in the game - ANY unit. Turning the unit's combat down to 1 not only makes every hit land perfectly, but it also makes it crit extremely often (including Crushing ones, which also increase the Stun time as well!). The only way to avoid the afflicted unit's death is to run

2. Cold - Very, very strong in 1.03, still rather good in 1.03.23+. Stops heavy hitters, significantly nerfs heroes and almost guarantees a kill

3. Slashing - Based on when it actually works, the cleave crit is a great anti-meta crit due to the quantity of units used in the game. Bad against singular enemies (where Piercing is always better), but great against masses of units

4. Piercing - It is quite a good crit effect and deals a lot of damage, but not quite as good as some of the above. Depends on the situation, this one's better against singular enemies whilst Slashing is better with multiple

5. Lightning - Due to it being super specific, it's either pretty good or completely useless

6. Fire - As Pat said, pretty much doesn't do anything other than increase micromanagement of the afflicted unit